#==============================================================================
# Character Graphic Change
#------------------------------------------------------------------------------
# Script by BlueScope
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
alias weaponswitch_update update
def update
if Input.trigger?(Input::A)
actor = $game_party.actors[0]
if actor.character_name == "LinkUnarmed"
actor.set_graphic("LinkArmed", character_hue, battler_name, battler_hue)
else
actor.set_graphic("LinkUnarmed", character_hue, battler_name, battler_hue)
end
end
weaponswitch_update
end
#--------------------------------------------------------------------------
end