thelandarian
Member
Seems simple enough; I was easily able to do this in XP/RGSS, but I'm stumped doing this with VX/RGSS2. I would like to modify damage to where defense is calculated not as a set value, but as a percentage. I.E., if a foe has a defense of 100, it would mean damage is reduced by 100%- he is normally unaffected by physical attacks, whereas if the foe's defense is 50, it means physical attacks are basically cut in half. I understand the calculations, but I don't know what variables and classes these are assigned to in VX/RGSS2. I spent some time browsing through the built-in classes, but none of them seem to deal directly with calculating damage (I do recall in XP, it's in the Game_Battler 3 class), so I don't even have a template to work with in VX/RGSS2. Any help would be greatly appreciated! Thanks!
-- David
-- David