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Changing an events opacity

I can't figure out for anything how do chnge my event to be invisble
while speaking
I could do it before but I just forget !!
 
Did you really figure it out?  You can also make the event with no graphic so you can walk through it.  When you change the opacity, you will still run into it unless it's a tile set.

Also, if you used a graphic at first, then wanted it to disappear, then you could just flip a switch, or a self switch after the event is over.  Then make a new tab and for the next tab set your condition as that switch, then with no graphic.  That way the event can still be used to talk and things like that, but it won't be in the way visibly, or physically.
 

Jason

Awesome Bro

By the way if you use the opacity, set it to like 10 so you can still see where the event is, trust me, it's handy. I did this with my game once (Made opacity 0), and when I tried talking to the NPC again, I forgot where it was lol.
 

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