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Changing a battlers animation when using a skill?

I am using minkoffs animated battlers script. I was wondering if there was a way to change the battlers animation when using a special skill. For example, Say I had an animated battler and I set his "skill/magic pose" to this: (just an example!)

GMOTW_NG_Rock-RagingStorm.gif

And I wanted to change it to this when he uses a certain skill:
gif_scrik_10_7.gif

How would I go about doing that?

Edit: Do you think it would be possible to make a script snippet so that the battlers use animations for the poses instead?
 

Atoa

Member

Man i thik its you lunk day!
I'm just finnished my battle system
It uses default minkoff battlers as base, but you can use battlers with diferent number of poses (minkof is 11x4), you can use an 15x8 battler, and the 4 "extra" poses can be added to especific skills/weapons.
And it not hard to configure.

I'm working on translation and some battlers.
Soon i will post it.
 

Atoa

Member

@joshuaalanhargreaves

If you want to give a try, download this > ACBS - Atoa Custom Battle System.rar
Then create an new project and replace the project data and graphics folder with the data and graphic folder of the download.

The battlers are different from minkoff, but you can use minkoff battlers too (there's two battler in minkfo style to you test)

It's not translated, and the script isn't 100%. it just an test.
 
Very, very interesting. It seems as if this was exactly what I was looking for. It might not be, but it looks very promising. Could you tell me what language it is in so that I might translate it?
 

Atoa

Member

It brasilian portuguese, but as i said, it still not finnished.
and i think it what you looking for, you can set custom anime to all skills you want, and you can use minkoff battlers.
 

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