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Ccoa's UMS + Map Transfer problem

Batman

Sponsor

Okay, today I was working on my game, everything was working fine until I decided to implement Ccoa's Universal Message system. The game's intro worked fine, all the message windows looked fine and dandy, nice and fancy, then for some reason, when I tried to walk through a door to transfer to a new map, it would play the sound effect as if the door is opening, but the actual transfer wouldn't work.

I then took out Ccoa's UMS, and it worked completely fine. So it obviously has something to do with Ccoa's UMS, does anyone have any idea why this is? I'd like to keep the UMS in, as it is a very nice Universal Message System.
 

Batman

Sponsor

Well, if for some odd reason we can't find a solution, I will be using the Dubealex's Advanced Message System, which works fine with the map transferring.

And the event is simple, like so:
@>Play SE: '024-Door01', 60, 100
@>Transfer Player:[024: Glenwood], (003,073), Down
@>Play SE: '025-Door02', 60, 100
 

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