Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Cave Entrances

Spoo

Sponsor

Okay, I'm a tad stuck on what to do here. You know that the mountains tileset comes with the cave crack entrance thing, right? Well, that'd work just fine for a northern entrance, but I'm wanting a southern entrance that's more than just the usual dent in the cliff wall. I want something good looking that is fairly obviously an entrance to a cave. Any suggestions?
 
That's pretty tricky-- the tilesets are mock 3D, so there really isn't a good way to do that.

I guess the best solution would be to have a path leading to the entrance, or else use some miscellaneous rocks, pebbles, and/or plants to indicate where the entrance is.
 
Eh, that's the way a lot of RM'ers do it and it's crummy mapping.

First, why is there a path in a seldom-used cave?
Second, --have you ever seen a doorway? People typically don't put things near doorways or portals. And stuff doesn't regularly fall there naturally, considering water/wind movement pushing things around. Stuff generally clutters up around corners.
Third ...why do I always see plants growing in RM caves? There's no light o.O

You can do the following for a more interesting route:

- For portals leading outside, have a door-shaped swath of light beaming on the floor. That says to the player, "hey, there's a hole makin' that light".

- What I do, besides the above, is grab the cave portal for north exits/entrances, and then using only the hole-shape of it--make a hole in the darkness leading away from the map, showing the outline of the portal. It grabs the attention right away, and looks more like a believable exit. It also gives your cave a less "boxed-in" feel to it.

- if you suck at editing graphics, instead of just making a little single-tile indentation/notch or a path (again, why would there be a path in a seldom used cave, anyway?), add outcroppings of wall on either side of the exit. Caves don't typically just get holes worn into flat surfaces, the portals have a belled opening or "maw" shape to it. So placing outcroppings on either side will tell the player that this is actually a hole, an accessible area, instead of just a silly little indentation.

example:
_
__ __
___| | | |_____ instead of: _____ _______
|___| |___|
^ Door ^ Door




Hope that helps :)
 

Spoo

Sponsor

The light idea would be fine if I was wanting an exit to the outside. Unfortunately, I'm trying to make an entrance to a cave, and light coming out of a dark, abandoned cavern would be highly illogical.


I looked around a bit and found that if I edited the indentation on the southern wall from the cave tilesets to make it fit into my mountains tileset, it might look pretty good. I'm going to experiment with it a bit and maybe post my results.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top