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Catch a Char on fire....?

Hello, I'm new to the board. Been messing around with a few things on RMXP for a little under a week now. But I need some help. I am in cutscene, where a character jumps into a fire...and I was wondering how I can overlap so that he actually is running around with flames on top of him?

Also if its not too much trouble, how can I set the teleporter from map to map where wherever the character leaves the map, he shows up at the same spot on the other map, and not just ported to one spot. Would I have to set up an event for each and every coordinate on the border?

Thanks in advance
 
First question,
Guy running around on fire? Actually, you could do one of 2 very easy things. You could edit the character set to have an animation of fire drawn in, and change that event/actor's graphic to the burning character
This can cause some complications because you'd have to set it so the events continues the move even if it stopped running around (stood still) else the flames would look static. It would be work, but could be done.
-or, even better-
You could use this script here!
That script was one I requested and was filled by SephirothSpawn that loops an animation over an event or the player. You could use any fire animation and specifically set it over an event - and it will loop nonstop until told to stop.

The best part about the script?
You can move around, and it does not impede the action. You could set it on a the playing actor and just walk around the screen as the player feels completely on fire or any other animation. You can set it to stop in 2 ways as well, automatic (stops on the frame the command was given) or by finishing the animation if stopped in the middle.

2nd question
Set variables.
Set up an event that sets a variable to the map id X, and map id Y of the map the player is on, then use the transfer player event. Instead of picking where threw analog (picking the tile, which is what you'd normally do under most circumstances) set it to transfer to the variables you just set up (that being 1 for X, and 1 for Y). I think there might be a 3rd variable in there but honestly I can't remember off the top of my head :(

Hope that helped, and good luck.
 
sixtyandaquarter;312334 said:
First question,
Guy running around on fire? Actually, you could do one of 2 very easy things. You could edit the character set to have an animation of fire drawn in, and change that event/actor's graphic to the burning character
This can cause some complications because you'd have to set it so the events continues the move even if it stopped running around (stood still) else the flames would look static. It would be work, but could be done.
-or, even better-
You could use this script here!
That script was one I requested and was filled by SephirothSpawn that loops an animation over an event or the player. You could use any fire animation and specifically set it over an event - and it will loop nonstop until told to stop.

The best part about the script?
You can move around, and it does not impede the action. You could set it on a the playing actor and just walk around the screen as the player feels completely on fire or any other animation. You can set it to stop in 2 ways as well, automatic (stops on the frame the command was given) or by finishing the animation if stopped in the middle.

2nd question
Set variables.
Set up an event that sets a variable to the map id X, and map id Y of the map the player is on, then use the transfer player event. Instead of picking where threw analog (picking the tile, which is what you'd normally do under most circumstances) set it to transfer to the variables you just set up (that being 1 for X, and 1 for Y). I think there might be a 3rd variable in there but honestly I can't remember off the top of my head :(

Hope that helped, and good luck.

well man, I was actually thinking about trying out the 2pd part u mentioned about variables. But I've been thinking quite a lot about scripts, and had no idea how to use them. I'm one of those ones who wants to import ABS (FF4) for my battles. I will go try to mess around with the variables for a bit and see what happens...maybe in between times I can get an idea on where to start with scripts?? hint hint =P

but thanks either way man :thumbup:
 
badmonur;312525 said:
or you could just make a fire animation and loop the show animation event on the character. see no scripts

show animation worked out really nice, guess i need to make an animation for flames...all there are now are the fire spells...had a nice little explosion tho right on cue....:thumbup:
 

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