Presented by:
Anamei Productions
Anaryu and Yaoumei
Episodes[/FONT]
Before playing any episode, please be sure that you have either installed the FORTE.TFF from the game folder after extraction, OR download and install it from here:
Episode 1 is complete and ready for download! A fair warning, Episode 1 is heavy on character development, and doesn't feature the immediate and usually brutal thrust into combat and character customization I've worked on in the past. While there is certainly the features there, don't expect a lot of options yet, they will expand slowly as the story unfolds! That still said, there are some fun little puzzles and new things I doubt you've seen in an RMXP game before; and yes, there WILL be combat!
First Screenshot is ArtBane's Score to Beat at the Riceball Challenge.
Estimated Play Time: 30 minutes
http://www.rmxp.org/anaryu/CA/CA-EP1.exe
http://rmxp.org/anaryu/CA/CAScreens/Screen16_tn.png[/IMG] http://rmxp.org/anaryu/CA/CAScreens/Screen15_tn.png[/IMG] http://rmxp.org/anaryu/CA/CAScreens/Screen10_tn.png[/IMG] http://rmxp.org/anaryu/CA/CAScreens/Screen14_tn.png[/IMG] http://rmxp.org/anaryu/CA/CAScreens/Screen12_tn.png[/IMG]
First Screenshot is ArtBane's Score to Beat at the Riceball Challenge.
Estimated Play Time: 30 minutes
http://www.rmxp.org/anaryu/CA/CA-EP1.exe
Story[/FONT]
The story of Cast Aside centers on the life and ever accumulating adventures of a young weaver in training from the Island Nation of Danarul.
Rayne Oha is a simple young girl, just coming into her late teens. A kitchen assistant for the only governmental building on the tropical Islands of Danarul Rayne also trains to become a weaver, although her skills are only average.
Yearning to make more of her simple life, Rayne leaps at the chance to accompany General Ozar and Chancellor Bonefaunt on this years Meeting of Nations, being held in the serf-based Holy Land of Ceylium.
Mini-Episodic Content System[/FONT]
A new take on an old system, Cast Aside will feature a Mini-Episodic based content system where the smaller release style of Nadir's Canon is mixed with the continuing story style of Master of the Wind. Each Episode should consist of at least 30 minutes of game play, and updating your old system with the newest will be painless and save files will be seamlessly transfered.
Characters[/FONT]
http://www.rmxp.org/anaryu/CA/Rayne_face.png[/IMG]
Rayne Oha: A young weaver who wants more from her life than being a simple kitchen assistant in her home country. The fate she creates for herself, however, will affect her and those around her deeply.
Due to it's Battle System and story line basis, Cast Aside will feature a hefty set of possible characters! Many characters will be optional, and there will be a number of secret characters as well.
The characters of Cast Aside will make use of several of the new party management and battle system features, as well as a deep character customization system. Details on the characters themselves can only come from one source however... the game itself!
Features[/FONT]
Featuring a brand new tactical battle system that doesn't depend on character turns, but instead uses only a character's own "Stamina" stat to determine how many actions, what skills, and how far they can move, you will find that this new battle system challenges you tactically and keeps combat from becoming tedious by having a fast-paced system where enemies will actively move around.
http://www.rmxp.org/anaryu/CA/CAScreens/Screen12.png[/IMG]
http://www.rmxp.org/anaryu/CA/CAScreens/Screen13.png[/IMG]
(New style)
http://www.rmxp.org/anaryu/CA/CAScreens/Screen13.png[/IMG]
(New style)
Featuring a new Catepillar system that not only has your characters follow you around, but allows them to dynamically move and make use of Ccoa's UMSs Comic Style text functions; your party members will never have felt more alive or part of the game!
Advanced features include the ability to control any party member, form sub parties to move around. It's ability to move people around will come in handy for the Battle System, as when a fight is initiated it starts with your members where they currently are on the map!
Placing members in strategic locations before initiating combat will bring a new aspect to combat that you've likely never experienced in an RMXP game before. And don't forget that there's no limit to the size of your overall battle party!
In the screens below you see a picture of your party split up and the window you can pop up at any time to choose which one you will control. While in that split-party mode, talking to any member of your party will make them follow that character, and pressing L/R/X will make them all follow your current character. If you switch to a character that's being followed all characters still following them will continue to do so. The only way to make a character STOP following someone is take control of them and move them at least one square.
http://www.rmxp.org/anaryu/CA/CAScreens/Screen7.png[/IMG]
http://www.rmxp.org/anaryu/CA/CAScreens/Screen6.png[/IMG]
Advanced features include the ability to control any party member, form sub parties to move around. It's ability to move people around will come in handy for the Battle System, as when a fight is initiated it starts with your members where they currently are on the map!
Placing members in strategic locations before initiating combat will bring a new aspect to combat that you've likely never experienced in an RMXP game before. And don't forget that there's no limit to the size of your overall battle party!
In the screens below you see a picture of your party split up and the window you can pop up at any time to choose which one you will control. While in that split-party mode, talking to any member of your party will make them follow that character, and pressing L/R/X will make them all follow your current character. If you switch to a character that's being followed all characters still following them will continue to do so. The only way to make a character STOP following someone is take control of them and move them at least one square.
http://www.rmxp.org/anaryu/CA/CAScreens/Screen6.png[/IMG]
Say goodbye to levels! Your experience is now spent on gaining new skills and stat boosts that YOU choose!
Once these skills have been purchased, choose which skills and which stat boosts to equip; dynamically change your character set up between fights to customize for tougher fights and elementally based areas.
With a wide array of possible characters, each with their own possible skills, and advanced choices as the game progresses and through special items and quests, customizing your characters has never been so easy... or in depth!
http://www.rmxp.org/anaryu/CA/CAScreens/Screen4.png[/IMG]
http://www.rmxp.org/anaryu/CA/CAScreens/Screen3.png[/IMG]
http://www.rmxp.org/anaryu/CA/CAScreens/Screen1.png[/IMG]
Once these skills have been purchased, choose which skills and which stat boosts to equip; dynamically change your character set up between fights to customize for tougher fights and elementally based areas.
With a wide array of possible characters, each with their own possible skills, and advanced choices as the game progresses and through special items and quests, customizing your characters has never been so easy... or in depth!
http://www.rmxp.org/anaryu/CA/CAScreens/Screen3.png[/IMG]
http://www.rmxp.org/anaryu/CA/CAScreens/Screen1.png[/IMG]
Two of the more popular packages out there will be taken to new levels as new scenes and abilities are built into Raziel's amazing remake of the Chrono Trigger menu system, and Ccoa's powerful UMS are customized to work with the advanced party controls.
From limitations on the numbers of items you can carry to a brand new Summoning system that allows you to Summon Avatars that you can level up and resummon and customize to your heart's content, Cast Aside is already packed with more little "goodies" than you're ready for!
Graphically Cast Aside won't disappoint; using a multitude of customized sprite positions and emotions, sprites will come alive to make you feel the story.
All of the combat entities, enemies and allies alike, will be given make-overs in the customized style of art for Cast Aside. To see examples of these battlers, check the Concept Art and Art Work below!
Graphically Cast Aside won't disappoint; using a multitude of customized sprite positions and emotions, sprites will come alive to make you feel the story.
All of the combat entities, enemies and allies alike, will be given make-overs in the customized style of art for Cast Aside. To see examples of these battlers, check the Concept Art and Art Work below!
http://www.rmxp.org/anaryu/CA/Art/07-ca-raine-battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca-kael-battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca-bat-battle.png[/IMG]
http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG]
http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG] http://www.rmxp.org/anaryu/CA/Art/07-ca ... battle.png[/IMG]
Release Information[/FONT]
Episode 1 has been released and Episode 2 will start it's development cycle soon.
We are hoping for Episode 2's release within a month!
Credits[/FONT]
Facesets:
Gozaru (http://sozaimenu.gozaru.jp/english.html)
Animations, Windowskins:
Mea
StrawberryQuartz
Icons:
Whitecat
Characters:
Ccoa (Save-sparkle)
Scripts:
Ccoa (Universal Message System)
Raziel (Chrono Trigger Style CMS)
Near Fantastica (Path Finding)
Trickster (Animations)
Author's Comments[/FONT]
As our first co-creation game, Cast Aside has already been in the works well over a month with the creation of it's battle system. The story was taken from an old planned contest entry that had to be cancelled; but beefed up and planned out much more carefully.
Trying to get away from the "Save the world!" storyline, Cast Aside will concentrate very early on the adventures of our young Heroine and her interaction with the many people of the planet Terra; from the Holy Land of Ceylium and her own home of Danarul to the sun-blasted Deserts of Surzea and even the frozen tundra of Baylea, Rayne's adventure will encompass a long and many episode journey.