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Cartoony, Story Book Plains ^_^

afd9bc28bb.png
76b1877a03.png

I know its a little clunky and lacks detail but....

Im going for like a hand drawn look that might go into a cartoony story book for lets say a kid.

How can i improve?

^_^
 
becoolioman":2qc1py48 said:
(DONT BE JERKS PEOPLE) >_<

^_^

You can't accept constructive criticism? Eh?

Anyways, those tilesets could work for some games, but its a very messy style. I'm not a fan of your tiles, but thats just me.
 
You need waaay more contrast on those trees, the colour is too similar to the grass and they don't stick out.

I mean, this is an extremly simple tileset. I mean, the dark grass is just one colour. Where's the effort? Anyone can use the fill bucket and pencil tool. The trees look far too flat, more like cardboard cutouts. There's not even any roots, the bottom is one straight line. It doesn't matter if it's cartoony or not, it should still have some more detail.

Have you read any pixelling tutorials? You don't seem to know much about shading. I always find light hard to grasp with pixels, I dunno why. Instead of having just three shades in the trees, use some more. Get some gradual changes from the normal green to the dark and light. Look at the trees in a game like Legend of Zelda: Minish Cap. The game has a very cartoony look, but you can stil see leaves and detail on the trees, not just a few squiggly lines. And they have more depth as well.

Look at a tutorial like this. You definitely don't need to be that detailed, but it'll tell you at least some of the basic steps to making a tree and maybe you can learn a few things from it.
 

mawk

Sponsor

I think you're confusing "cartoony" with "lazy." it doesn't look stylized, so much as it looks as if you didn't want to put the requisite work into making a tileset and so threw the s-word into the equation.

a style with a very modest palette can work, but you need to pick up that slack by making sure that your shapes are well-done and you make good use of the few colours you have. right now it just looks like you put about an hour's work in, came up with a rough sketch, and decided not to refine it at all.
 
I think a Cartoony Story Book look would be a great idea. I think you're kind of using that as an excuse for your work rather than really playing it up, personally. That being said, especially if you're starting, I can't blame you.

My main recommendation is to take a story book that you like the art from, and use that as a reference. I'm looking up a few of them online, and some of them have some nice art.

If you're going to make them flat color, then I'd give them solid outlines. One thing I might suggest is maybe making it look like stage props, it kind of gives off that look at the moment, and maybe I'd lean towards that.

I did something like that to test. I could have put more detail and stuff, but it's not for my game so...
testmap.png


Well, in any case, I'd take a look at some childrens books and see if you can not only make them cartoony, but make them very imaginative and fantasy like too.

Off topic, but I was watching the 'Old man and the Sea' on youtube, beautiful stuff. I'd like to have a look like that for my game.
 
Alrighty then how about this for a tree.

tree2.png


Dont mind the black stuff on the roots, ill fix that later.

I tried to add more detail but still retain a catoony look, do you think it works?

^_^
 
One of your biggest fault is the palette...It just doesn't look really good for me. Also try getting some references because to me that tree is some splattered thingy on canvas, no offense.
 
I have to leave soon, so I'll just say this. When working on sprites and tilesets, try using a middle grey background instead of a white one. It helps me test contrasts better.
 
Try to avoid pillow-shading, or shading from the center. Instead think of where you want the light source to be (usually top, top-left, or top-right) and shade everything as if light was shining from that place.
 
Another problem you have is contrast. Your shades are so close, that I had to look closely before I saw that It was made up of more than one colour.
 
Why don't you try dotting the pixels a bit to try and get a 'crayon' style texture? Like the sort of thing you'd see in Yoshi's Island?
 

boon

Sponsor

Ryanide":j2yvbfv7 said:
Why don't you try dotting the pixels a bit to try and get a 'crayon' style texture? Like the sort of thing you'd see in Yoshi's Island?

That's not such a good idea, I don't think at the moment it'd work.

Really, your main problems are pretty much everything, not trying to be blunt. It looks like some basic MS paint drawings, like the ones when you first start using computers.

Read this tutorial:
http://rjanes.co.uk/tutorials/introduct ... el_art.php
 

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