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Canvas - A Puzzle RPG for the passionate (Demo Available)

Canvas




This is a game for those who love to explore, experiment, and discover. Welcome.



Story:

Arrym is a Wraith, one of an elite band of thieves notorious for taking on big jobs. He has all the talent in the world, but what little motivation he once had has all but dried up.

Branak has the opposite problem. He is a Wisp, a newly inducted member of the guild, with seemingly misplaced dreams of greatness. He is determined to prove himself in the eyes of his superiors and take his place among the Wraiths.

They are partners.

In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, they are presented with a bigger job. Much bigger...and far more noble than they would typically agree to.

Battle System:

Almost everything on-map in Canvas is evented, including the action battle system. Use an assortment of pixel-based attacks and abilities to dispatch your enemies in a variety of ways. You can anger them with arrows, stun them with bombs, throw them into each other with gusts of wind, and more! Each on-map enemy was carefully crafted with its own behavior, movement style, and methods of attack to provide the player with challenging and often thought-provoking encounters. Your on-map weapon will change appearance based on the weapon you have equipped.

Features:

Character swapping - each with their own unique "tool" and advantage/disadvantages when it comes to combat (Weapon range, attack speed, etc.)

A variety of shared tools/abilities acquired throughout the game, useful for combat and puzzle solving.

Item crafting

Area maps

Bestiary

Glossary

Characters grow based on your AP allocation

A free-jump system that works hand in hand with my...

Robust elevation system - Ties in with projectiles, tools, line of sight, jumping, etc.

Puzzles aplenty! - You will need to experiment with your tools, and then come up with new and creative ways use and combine them.

Mini-games galore! - As you explore the world of Canvas, you will discover many evented mini-games to add variety to the gameplay. They are all fully-interactive game systems as opposed to pass/fail based on a number or stat systems.

Lockpicking (2 versions)
Mining
Fishing
Pickpocketing
Blacksmithing
Persuasion

Screenshots:

CanvasTitle-1.png



Map.png



ABS2-1.png



Puzzle1.png



Glossary.png



Grimwood4.png



Grimwood6.png



Grimwood3.png



Ruins20thFloor.png


Demo:

http://rpgmaker.net/games/5517/


Credits:

Scripts:

Yanfly
Mithran
Yami
Syvkal
Ventwig
Nicke
Casper Gaming
Zerbu
Modern Algebra
Mr. Bubble
Tsukihime
Vlue
TDS
SirBilly
Kread-Ex
Moghunter
Galv

Graphics:

Closet
Celianna
Casper Gaming
Aindra
Companion Wulf
Mack
Sword

Music/Sound Effects:

Enterbrain
Ludovico Einaudi
Square Enix

If you see something in the game that wasn't credited here, please let me know.


You might also like my first game, Manifest, which can be found here:
http://rpgmaker.net/games/3694/
 
I like the idea of a Puzzle RPG. I know all RPGs should have some kind of puzzle, but I'd like to play a game that had put adequate effort into them. I'll download this and play it soon, it looks pretty nice, and Manifest was great IIRC.
 
Thank you both so much for the interest and your kind words. I hope you get the chance to try Canvas out. If you have any questions, feedback, or get stuck, please don't hesitate to post. It's great to know you've heard of Manifest, Amy. Thanks again.
 
I started playing it and I'm really enjoying the game so far. :3 The special abilities add a uniqueness to the game and it makes the puzzles interesting! There was one moment where I got very stuck for 15 minutes or so, but I enjoy the difficulty of figuring out how to advance. I'll let you know thoughts I have when I play more. :)

I had no idea what to do when I got to the three rooms - where you first meet enemies (slimes), the spider, and then the pond area. It wouldn't hurt to mention something about the spider's weight. I got stuck because I didn't think a spider would weigh very much and the thought didn't even occur to me.
 

Injury

Awesome Bro

Awww everyone loves puzzles, please check out my concept post and help out!

RMVXA based puzzle packs, 10 levels a pop. Online integration and whatnot.

I like this though, this is what I'm shooting at, only less story, extreme puzzles and other concepts that could help the game devs of this site strengthen their puzzle making skills. Please check it out.

Looks good!
 
Thank you all for the interest. I love hearing back from people on this thread!

@Stardust - "There was one moment where I got very stuck for 15 minutes or so, but I enjoy the difficulty of figuring out how to advance."

You are exactly the type of person I made this game for =).
 

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