http://i19.photobucket.com/albums/b170/ ... /map-1.jpg[/img]
As you can see from the picture, the one on the left has the water line visible because without it, as the picture on the right shows, it doesn't look that good.
I made the water line effect by the use of event command (and yes, the water line moves) The problem here is for every tile of cliff, I have to use a water line event
which in large maps needs about fifty of it and it slows down the game by a considerable amount.
Now that I see the autotile, it can move four frames and it seems to not lag the game even if you scatter them across the map.
So my basic question is can I make the water line effect into an autotile instead of using an event? If so, then how?
Thank you.
As you can see from the picture, the one on the left has the water line visible because without it, as the picture on the right shows, it doesn't look that good.
I made the water line effect by the use of event command (and yes, the water line moves) The problem here is for every tile of cliff, I have to use a water line event
which in large maps needs about fifty of it and it slows down the game by a considerable amount.
Now that I see the autotile, it can move four frames and it seems to not lag the game even if you scatter them across the map.
So my basic question is can I make the water line effect into an autotile instead of using an event? If so, then how?
Thank you.