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Can I control my caterpillar heroes with a move event?

I was hoping someone could help me out. I want to be able to move my characters within the caterpillar in and out of their line for cut scenes etc. Is it possible to do this with an event command? If not, can it be done by script? Thanks.
 
No, you can't move caterpillar followers via event commands.

What you can do is improvise. Every caterpillar script has a way for you to turn it off (if you're using mine for VX, by default it's game switch 2 but you can set that to anything you want). Turn the caterpillar off and have some dummy events ready that you can position where they were and set a switch that turns those events on. Naturally those events will contain the charsets of your followers (if your followers weren't fixed, you can still use conditional branch to determine who to show in each dummy event). Do all the movement you need (I assume this is for a cut-scene), then when you're done, fade the screen, turn the dummy events off, turn the caterpillar back on.
 
Well, depending on your caterpillar script, it's possible to have full control over the other characters. The Player and Events are Game_Characters and in most (if not all) caterpillar scripts, the followers also belong to the Game_Character class. Of course, most fo these scripts were not designed to let you control these charcters but if you can access to these Game_Character objects, you can give them a forced move route to execute. It's a bit tricky though. If you are not a programmer, making a custom move route in RGSS won't be easy.

So in theory, it's possible (everything is possible!). It just depends on how the script works.
 

Zeriab

Sponsor

I have made a caterpillar script which specifically uses normal events for the caterpillar. (Thank Despain and Wumpi for making me do this)
http://zeriab.plesk3.freepgs.com/root/s ... r-v1.0.txt
I have not yet made a proper topic for the script. Until then you have to do with the instructions in the header of the script. (I know this is not optimal)
When you deactivate the caterpillar the events works just like any other events and you easily use move routes on them.

If you are using VX here is a quick and dirty conversion which apparently seems to work: http://zeriab.plesk3.freepgs.com/root/s ... x-v1.0.txt

*hugs*
- Zeriab
 

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