Vinchenz Rock
Member
The script itself is the TOS CMS that Vash made and I've edited it myself to my liking. However, with my limited knowledge of Ruby I can't for the life of me figure out how to do this:
I want it so that you can have up to eight party members in your team at a time and switch them on the fly in the menu... however, when I do this, the battles explode. I have to set it so that both the battles and the menu have eight characters or else it doesn't work... and this isn't to my liking because then four characters are on screen while the other four characters appear off screen during battles and I only want four members in the battle anyway.
I've read on the original topic that you can leave both numbers at four and still add party members without any trouble... this does work, however I can't switch the characters on the menu. It won't let me scroll down to see the other members when I want to switch.
This is the part of the script that that edits the limit of characters during battle:
I'm pretty sure that needs to be edited in there somewhere for it to work... however, this looks very complicated to me, X_X. I don't know what anything means to me. Can any advanced scripter edit this so that my eight-members-in-menu-while-there-is-only-four-in-battle idea will work? I'll really appreciate it!
I want it so that you can have up to eight party members in your team at a time and switch them on the fly in the menu... however, when I do this, the battles explode. I have to set it so that both the battles and the menu have eight characters or else it doesn't work... and this isn't to my liking because then four characters are on screen while the other four characters appear off screen during battles and I only want four members in the battle anyway.
I've read on the original topic that you can leave both numbers at four and still add party members without any trouble... this does work, however I can't switch the characters on the menu. It won't let me scroll down to see the other members when I want to switch.
This is the part of the script that that edits the limit of characters during battle:
Code:
class Scene_Battle
alias vash_tos_remove_main main
def main
@saved_actors = []
if $game_party.actors.size > Vash_ToS::PARTY_BATTLE
for i in ToS::PARTY_BATTLE...$game_party.actors.size
@saved_actors << $game_party.actors[i].id
$game_party.remove_actor($game_party.actors[i].id)
end
end
vash_tos_remove_main
end
alias vash_tos_add_battle_end battle_end
def battle_end(result)
for actor_id in @saved_actors
$game_party.add_actor(actor_id)
end
vash_tos_add_battle_end(result)
end
end
I'm pretty sure that needs to be edited in there somewhere for it to work... however, this looks very complicated to me, X_X. I don't know what anything means to me. Can any advanced scripter edit this so that my eight-members-in-menu-while-there-is-only-four-in-battle idea will work? I'll really appreciate it!