@>Control Variables: [0003: D6] = Random No.(1..6)
@>Conditional Branch: Variable [0003: D6] == 1
@>Force Action: [1. Boss], Attack, Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] == 2
@>Force Action: [1. Boss], [Claw], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] == 3
@>Force Action: [1. Boss], [Bite], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] > 3
@>Force Action: [1. Boss], [Demon Bite], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>
@>Control Variables: [0003: D6] = Random No.(1..6)
@>Conditional Branch: Variable [0003: D6] == 1
@>Force Action: [1. Boss], Attack, Random, Execute Now
@>Change Enemy State:[1. Boss], - [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] == 2
@>Force Action: [1. Boss], [Claw], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] == 3
@>Force Action: [1. Boss], [Bite], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>Conditional Branch: Variable [0003: D6] > 3
@>Force Action: [1. Boss], [Demon Bite], Random, Execute Now
@>Change Enemy State:[1. Boss], + [Slow]
@>
: Branch End
@>