dwaynebartlett
Member
Hey all!
Im trying to setup a event in my game where when the main character receives an Item, it brings you directly to the Inventory Screen, and since I do not wish to use the built in menu that comes default in RPGXP, I would like to be able to escape the Inventory screen brining me directly to the current map I am on, skipping the menu altogether.
Right now I have a NPC that has the following event commands:
Text: Take this Potion.
Change Item [Potion], + 1
Script: @Scene_Item2 = Scene_Item2.new
@Scene_item2.main
I just created a copy of the Scene_Item script that comes with RPGXP naming it Scene_Item2 for testing purposes.
The above code will bring me into the inventory screen after I talk to the NPC and receive the potion.
But when I use 'B' to cancel It always brings me back to the Menu.
Can anyone explain how I can skip the menu part of this so when I hit 'B' while in the inventory screen it will bring me back to the map im on?
-Dwayne
Im trying to setup a event in my game where when the main character receives an Item, it brings you directly to the Inventory Screen, and since I do not wish to use the built in menu that comes default in RPGXP, I would like to be able to escape the Inventory screen brining me directly to the current map I am on, skipping the menu altogether.
Right now I have a NPC that has the following event commands:
Text: Take this Potion.
Change Item [Potion], + 1
Script: @Scene_Item2 = Scene_Item2.new
@Scene_item2.main
I just created a copy of the Scene_Item script that comes with RPGXP naming it Scene_Item2 for testing purposes.
The above code will bring me into the inventory screen after I talk to the NPC and receive the potion.
But when I use 'B' to cancel It always brings me back to the Menu.
Can anyone explain how I can skip the menu part of this so when I hit 'B' while in the inventory screen it will bring me back to the map im on?
-Dwayne