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Call Script Mailfunction

Doesn't call script work if u use them in a Common Event?? I tested doing a code in a Regulnar even in RMXP that looked like this:

@menu_sprite = Sprite.new
@menu_sprite.bitmap = \
RPG::Cache.picture("Item - (001)")
@menu_sprite.x = 265
@menu_sprite.y = 96

@menu_sprite1 = Sprite.new
@menu_sprite1.bitmap = \
RPG::Cache.picture("Item - (002)")
@menu_sprite1.x = 265
@menu_sprite1.y = 121

etc

and it works fine in a regular event.. tho when I put it in a common Event the pictures vanish after a few secounds :S Anyon know the reason for this or maybe even an solution for me?
 

EOG

Member

About bars: I've got them alredy. Yes It is possible to use one pic in few colors. There are more posiibiliteis with pictures using code than build-in commands.
 
Well I have to say I managed to do quite good with those commands :) Not that it would allow me to do 100% what I want tho but :)

Anyway how to upload the smaller pictures? should I try to imageshack them all at same time? :S Don'y know how that would work :(

EDIT: Seems it doesn't work :P umm other way to send you all the pictures? Rar em and send to you but how? :)
 
Like this maybe? ^^
http://www.speedyshare.com/770176315.html

Party Changer: When you are choosing players can the faces not in party be blac/white and the one that the cursor is on be colored like usuall :) Looks rather cool :)

EDIT: I'm not 100% sure but I think all pictures you would need is in there if you just poke me and I'll get them asap :)
 
Play Time :)

Right btw I just remembered you might need to have the effekts of the Regular and Herb items :/

Item: Regular

(1) Potion – Restores small amount of HP to a single character (500)
(2) Hi-Potion – Restores medium amount of HP to a single character (2000)
(3) Super Potion – Restores large amount of HP to a single character (5000)
(4) X-Potion – Fully restores HP to a single character
(5) Mega-Potion – Restores 2000 HP to the entire party
(6) Divine Potion – Restores 50% HP,MP,SP to all party members & cures all status problem
(7) Ether – Restores small amount of MP to a single character (100)
(8) Hi-Ether – Restores medium amount of MP to a single character (250)
(9) Super Ether - Restores large amount of MP to a single character (500)
(10) X-Ether – Fully restores MP to a single character
(11) Mega Ether – Restores 350 MP to the entire party
(12) Elixir – Fully restores HP & MP to a character
(13) Megalixir – Fully restores HP & MP to the entire party
(14) Pheonix Down – Revives a single character from KO with 1/4 of Max HP
(15) Mega Pheonix – Revives entire party from KO with 1/4 of Max HP
(16) Antidote – Cures Poison / Toxic
(17) Soft – Cures Slow/Stop and Petrify
(18) Echo Screen – Cures Silence / Fear
(19) Eye Drops – Cures Blind
(20) Remedy – Cures Sleep, Poison, Toxic, Silence, Slow, Petrify, Berserk, Confusion, Blind
(21) Divine Remedy – Cures all status problems
(22) Save Crystal – Makes you able to save anywhere
(23) Time Breaker – Target skips waiting time on next attack
(24) Turn Back Time – Restores 100% HP,MP,SP to all party members & cures all status problem including Death

Item: Herbs

(1) Special Herb – Restores 50 SP on one target
(2) Cosmic Thorn – Restores 75 SP on one target
(3) Spectral Berry – Restores 50 SP on all target
(4) Heal Flower – Restores 30% HP on all party members
(5) Life Flower – Restores 60% HP on all party members
(6) Solar Thorn – Restores 90% HP on all party members

(7) Mana Berry – Restores 30% MP on all party members
(8) Gaia Thorn – Restores 60% MP on all party members
(9) Lunaric Berry – Restores 90% MP on all party members
(10) Restroation Thorn – Restores 50% HP & MP on all party members
(11) Clean Berry – Cures one status effect from all party members
(12) Divine Thorn – Cures all status effects from all pary members

(13) Rage Berry – Adds Anger on one target (boost str)
(14) Magical Herb – Adds Sorcery on one target (boost int/force)
(15) Guardian Flower – Adds Protect on one target (boost def)
(16) Sorcery Berry – Adds Shell on one target (boost m.def)
(17) Mirror Thorn – Adds Reflect on one target
(18) Blink Herb – Adds Haste on one target (boost spd)

(19) Mana Flower – Casts MP Regen on one target
(20) Restro Herb – Casts Regen on one target
(21) Weak Berry – Casts Weaken on one target
(22) Crack Flower – Casts Expose on one target
(23) Soul Herb – Casts Souldrain on one target
(24) Break Berry – Casts Magic Break on one target

Few of them are a special atleast from the first few in herb category :) Thought you might need this.

For the Loot Items I could give less if all was in same menu or in all 8 seperate classes :) I seperated them just for simplyfy the coding :)

Some of these might be usefull to :/

Charms

(1) Lucky Charm – Drop Rate increases
(2) Recovery Charm – Change to recover HP with every step on field
(3) Charm of Infinite MP – Change to recover MP with every step on field
(4) Spectral Charm – Change to recover SP with every step on field
(5) Theif Charm – Increases Steal effect
(6) Gold Charm – Increases Pickpocket effect
(7) Faerie Charm – Reduces SP consumption by 50%
(8) Sage's Charm – Reduces MP consumption by 50%
(9) Revive Charm – Resurrect you from Death during battle (One Charge)
(10) Healing Charm – Restores 5% of Max HP for every enemy defeated.
(11) Magical Charm – Restores 5% of Max MP for every enemy defeated.
(12) Spirit Charm – Restores 5% of Max SP for every enemy defeated.
(13) X-Strike Charm – Gives wearer a change to deal double damage
(14) Restoration Charm – Increases the effects of recovery item
(15) Counter Charm – Have chance of counterattack while attacked
(16) Health Charm – Increases the amount of HP you have during battle by 10%.
(17) Charm of Mana – Increases the amount of MP you have during battle by 10%.
(18) Charm of Technique – Increases the amount of SP you have during battle by 50%.
(19) Guardian Charm – Decrease dmg taken by 50%
(20) Elemental Charm – Increase the amount of EP gained
(21) Charm of Attacking – Increase the amount of AP gained
(22) Charm of Cosmos – Increase the amount of BP gained
(23) Multi Charm – Double Drop Rate
(24) Angel’s Charm – Chance to restores HP, MP & SP on hit.

2, 3, 4, 7, 8, 14, 16, 17, 18 Might be needed to be applyied rest if pure combat based I think :) unless I missed something

Amulets & Rings

(1) Amulet of Champion - Increase Strength with 30
(2) Amulet of Defence - Increase Defence with 30
(3) Spell Ring – Increase Force and Spirit with 30
(4) Harmless Armulet – Increase Magic Defence with 30
(5) Haste Ring – Increase Speed with 30
(6) Amulet of Luck - Luck +10
(7) Curse Ring – Increase all stats with 30 and luck with 10 but lowers Speed with 100

(8) Poison Ring – Prevents Poison/Toxic
(9) Amulet of the Blind – Prevents Blind
(10) Fairy Ring – Prevents Poison/Blind
(11) Mental Ring – Prevents Silence/Fear
(12) Ring of Clarity – Prevents Sleep
(13) Soft Amulet – Prevents Stone/Slow/Stop
(14) Amulet of Sanity – Prevents Confused
(15) Calm Amulet - Prevents Berserk
(16) Resilience Ring – Prevents Burn/Freeze/Sap
(17) Ribbon - Prevents all bad status effects except Death

(18) Fury Ring – Automatically puts character in Anger
(19) Insanity Ring – Automatically puts character in Sorcery
(20) Protect Ring – Start battle with Protect
(21) Shield Ring – Start battle with Shell
(22) Amulet of Omega – Start battle with Protect and Shell
(23) Reflect Ring - Start battle with Reflect
(24) Ring of Speed – Automatically puts character in Haste
(25) Recovery Amulet - Automatically gives character HP Regen
(26) Ring of Evocation - Automatically gives character MP Regen

(27) Hellfire Ring - Decrease Fire damage taken with 50%
(28) Icicle Ring – Decrease Frost damage taken with 50%
(29) Shock Ring – Decrease Shock damage taken with 50%
(30) Earthshock Ring – Decrease Earth damage taken with 50%
(31) Maelstrom Ring - Decrease Water damage taken with 50%
(32) Typhon Ring – Decrease Storm damage taken with 50%
(33) Starlight Ring – Decrease Divine damage taken with 50%
(34) Gravitywave Ring – Decrease Gravity damage taken with 50%
(35) Tetra Elemental - Decrease Shock/Fire/Frost damage taken with 50%
(36) Elemental Ring - Decrease all magic damage taken with 50%

Some of these also increases stats that aren't Base like Force and Luck :)

Necklaces

(1) Necklace of Fire – Increase Fire Dmg
(2) Necklace of Frost – Increase Frost Dmg
(3) Necklace of Thunder – Increase Shock Dmg
(4) Necklace of Earth – Increase Earth Dmg
(5) Necklace of Water – Increase Water Dmg
(6) Necklace of Storm– Increase Storm Dmg
(7) Necklace of Divine – Increase Divine Dmg
(8) Necklace of Gravity – Increase Gravity Dmg

Guess these are mostly combat based also tho :/
 
hehe no worries I watch this forum 10 times a day :P

Besides I'm in the process of designing a combat layout :) Well to be more exakt a new one :P Can't deside how to show status issues tho -_- ... text or icon :I
 

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