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call bestias ( and need Templates )

ok..

1.)
i will use a sideview Battle system (RTBA Version from here )

now i want to ask, if there is a way to call Bestias like in the FF Games?

My Idea:
Because i only use max 3 heros per party.. the 4th hero can be a bestia ( switch in and out during battle )...

or is there a special script for that?


2.)
Is there someone who knows a template for RTAB Battlers, and who can say me, if i double the frames and frames standard configurations.. if the Battler-template must be doublesized ( width )?



thx for help
 
Animated Battlers doesn't scale the battler images. The size of the battler is based on the size of your spritesheet itself.

If you have a spritesheet for 'Aluxes' and scale it to double in size, then the 'Aluxes' battler will appear twice as large in the system.

Um... if you plan to use a 4th battler slot for the Summoned Beast, you can use a Skill that calls a common event that turns on an RMXP switch (like the switches and variables). Then have in your TROOPS where you set up your battles a page where the 'Summoned' beast is added into battle when that switch is on. Just create an actor with the stats for your summoned monster.
 

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