Well, s/he said that s/he were to busy with other stuff at the moment so it was better of if I asked someone else to help me out.
The link to the thread with Caldaron's Time script
http://www.rmxp.org/forums/showthread.php?t=11163
Well, I've written in that thread what I want, but I will write it here to anyways. Since it is a really great script now I wanted to have it just a tat better. To put it simply I want someone to do make these two things work:
1. Be able to jump between times. E.g. the hero goes to an inn and decides to sleep. When the person wake up it should be like 7.00 am the next day, but you should be able to change the time to something else if you don't like 7.00am because that's just an example.
2. This is probably quite easy since I've seen some In-game clocks work with other scripts. So, the thing I want is the In-game time to be shown at like the top-right corner or one of the other corners so the player can keep track on the In-game time.
I don't think this is a hard request for you scripters out there, but I don't know how to script, so I'm asking you. Since Caldaron's Time uses the SDK script, this script needs to be SDK-compatible and I think that is about it .
Oh yeah, I forgot to mention, Caldaron's Time script needs ccoa's weather script, so it needs to work with that script to, but I'm guessing it will anyways, since the thing I'm asking for does not involve anything with the eather in ccoa's script.
If someone of you help me out you will of course be credited for your work.
The link to the thread with Caldaron's Time script
http://www.rmxp.org/forums/showthread.php?t=11163
Well, I've written in that thread what I want, but I will write it here to anyways. Since it is a really great script now I wanted to have it just a tat better. To put it simply I want someone to do make these two things work:
1. Be able to jump between times. E.g. the hero goes to an inn and decides to sleep. When the person wake up it should be like 7.00 am the next day, but you should be able to change the time to something else if you don't like 7.00am because that's just an example.
2. This is probably quite easy since I've seen some In-game clocks work with other scripts. So, the thing I want is the In-game time to be shown at like the top-right corner or one of the other corners so the player can keep track on the In-game time.
I don't think this is a hard request for you scripters out there, but I don't know how to script, so I'm asking you. Since Caldaron's Time uses the SDK script, this script needs to be SDK-compatible and I think that is about it .
Oh yeah, I forgot to mention, Caldaron's Time script needs ccoa's weather script, so it needs to work with that script to, but I'm guessing it will anyways, since the thing I'm asking for does not involve anything with the eather in ccoa's script.
If someone of you help me out you will of course be credited for your work.