FzGhoul, the bees are just representation of monster encounters but the actual monsters will be different. It needs a little suspension of disbelief at first but the reason for this is that I dont have resources yet to create RTP sprites of my monsters. I'll look into that scrambled sound you mentioned, I don't think I've encountered that yet.
Dorito, I do agree that while I did improve on mapping (I was supremely horrible before), my current maps still wont make anyone say 'WOW'. But it can only get better as I go along.
I would have to disagree about the plot though. How far were you in the game? If anything, this will be the strongest point of Caesar's Folly. I've been working on the plot for years, way longer than the battle system and other custom stuff in the game. It may not show at first (I mean, election...politics...ignorant David...boring..). That's primarily because the story unfortunately do not have a good early hook, but the plot in Avila shows a glimmer of what's to come. The entirety of Episode 1 is basically just a setup for the real plot which kicks in on Episode 3 (Episode 2 is another setup but has a much more interesting progression so you wouldn't realize that its just setting up conflict).
Thanks for playing the demo though, I hope you manage to finish it. A lot of people already noted that its been pretty tough. Just grind it out a bit, there's a good payoff once you reach Avila.
Clest, looking forward to working with you! I'll send you the descriptions soon.