Button Based Combat Menu
I am looking for a script that will alter the way that selecting actions during battle will work. As opposed to navigating your way through a menu, instead, you would assign all of the options to keyboard keys. You can assign Attack, Defend, Items, Escape, and Skills to any non-used keys in the non-combat pause game screen. Then, during combat, pressing a key would use the action it was assigned to. I ask for this because I am using a real-time battle system, so navigating through all of the menus is a disadvantage, due to the fact that while doing so, you are getting attacked. Assigning it to a key allows selecting actions to be much more streamlined.
Assigning keys would be a separate option in the pause game menu. It would show a list of all of the actions you can take during battle, along with what key they are currently assigned to. While you have an action highlighted, pressing any key (other then menu navigating keys) would assign that action to the pressed key. If that key was already being used for something, it would not allow you to assign that key to any other actions. Pressing the space key while highlighting an action would un-assign it from its currently assigned key. Alternatively, it could work in reverse. A list of all of the keys, and selecting them takes you to a list of all of the actions to assign to that key. You could even use the standard combat menu to select what action you assign to the selected key. Whichever way is easier.
A couple of optional features that would be nice, but are not necessary, would be the option to assign keys in the middle of battle via a paused menu, and the option to show a legend of what keys are assigned to what actions at all times during combat. Again, if these are too hard, leaving them out is not a problem.
I am using the ACBS, along with the ATB add-on.
Thanks in advance!
I am looking for a script that will alter the way that selecting actions during battle will work. As opposed to navigating your way through a menu, instead, you would assign all of the options to keyboard keys. You can assign Attack, Defend, Items, Escape, and Skills to any non-used keys in the non-combat pause game screen. Then, during combat, pressing a key would use the action it was assigned to. I ask for this because I am using a real-time battle system, so navigating through all of the menus is a disadvantage, due to the fact that while doing so, you are getting attacked. Assigning it to a key allows selecting actions to be much more streamlined.
Assigning keys would be a separate option in the pause game menu. It would show a list of all of the actions you can take during battle, along with what key they are currently assigned to. While you have an action highlighted, pressing any key (other then menu navigating keys) would assign that action to the pressed key. If that key was already being used for something, it would not allow you to assign that key to any other actions. Pressing the space key while highlighting an action would un-assign it from its currently assigned key. Alternatively, it could work in reverse. A list of all of the keys, and selecting them takes you to a list of all of the actions to assign to that key. You could even use the standard combat menu to select what action you assign to the selected key. Whichever way is easier.
A couple of optional features that would be nice, but are not necessary, would be the option to assign keys in the middle of battle via a paused menu, and the option to show a legend of what keys are assigned to what actions at all times during combat. Again, if these are too hard, leaving them out is not a problem.
I am using the ACBS, along with the ATB add-on.
Thanks in advance!