OK so i got rmxp and i got a ton of questions about things i want to do but havent found how in any tutorials, which i've spent about 15 hours reviwing so far and I'm finding the same info in pretty much all of them. hopefuly i wont have to get into scripting... i hate programming lol. thats why i got a program to do it for me, i can do it but i loath it.
so here the questions are... answer as many as you feel like, cuz i doubt you'll have enough time in your day to answer them all. its a list compiled while my internet wasnt working
questions for rmxp:
- how do you make random encounters with more than one possible troop
on a single location?
-how do you make monsters have chances of dropping different items
(i.e. the same enemy dropping a potion one time you kill it, a sword
another time, nothing another time, etc. etc.)
- how do you make battles on the main map rather than in a battle
mode?
For example you see an enemy and start shooting fireballs at it to
kill it, and it attacks you with its own fireballs, or arrows, or
tries to melee you
- how do you set an enemy to try to attack you when you get in a
certain proximity to it?
i.e. you get 3 squares away and it starts chasing you to try to
attack you
- how can i make it so the game displays health and mana when the
character is just walking around rather than only when it's in a
fight or when you pull up the menu?
- how can i hotkey skills?
- how do you start with only one adventurer and work your way to
more?
- how do you make a condition based on level?
i.e. if i want to make a skill shop person that sells skills, and i
only want the skills to be available after a certain character level,
how do i do this?
- how do i make a condition based on what class a person is?
i.e. the skill shop again, but i made a necromance class and i only
want 'raise skeleton' or whatever to be learnable at the shop if you
are a necromancer
- how do i make the title screen different?
i just want to erase the annoying music and maybe have the player be
able to pick their class and stats before they start
- how do i make level up points?
i.e. if i level up i want one skill point and 5 stat points
- how do i make factions/guilds?
i.e. starwars galaxies had different factions, and if you killed
someone from one faction it lowered your standing in that faction and
raised it in an opposing faction
- How do I make it so the same item has different prices in different
stores?
i.e. if one of the profitable parts of the game was merchanting, and
i wanted to buy merchandise from one store and bring it to another
- how do i make it so i can sell items back to stores?
- how do i set non-combat skills up?
i.e. if i want there to be a crafting skill, a smithing skill, etc.
(sounds like runescape but i just wanna know). I'm thinkin you
wouldnt set it as a skill, but i have no clue how you would do it
especially if u wanted to be able to do it anywhere rather than at
specific locations.
- how can i change the menu with characters and items etc. on it?
- how can i change the money system like everquest or world of
warcraft?
i.e. if you get 100 of whatever the normal currency is (we'll say
copper coins) it will turn into silver coins, and 100 of those will
turn into gold coins, and 100 of those will turn into platinum coins,
and you can use them all at shops
- how can i set a casting delay on a skill?
i.e. a powerful skill that takes mroe time to cast
- how can i make fights time based instead of turn based?
i.e. you attack, it takes 5 seconds to recharge and then you're ready
to attack again
- how can you make an enemy respawn after a certain amount of time?
i.e. like on MMOs like asherons call, everquest, etc. I know that
this is a flash game but the idea is still cool. I guss a flash game
comparison would be hands of war, but that game needs a major
makeover before its worth playing
- how can i make it so the day goes by in the game, and at different
parts of day there are different encounters and different chances of
encounters?
i.e. my dude is walking through the map at high noon and nothin is
attacking him, getting closer to night and bandits are coming out to
play a little bit, then its night and there are attacks from
everywhere?
- how can i make it so the player can use an item to prevent being
attacked by random encounters as much?
i.e. i drink a potion that makes it so monsters attack me a lot less
for 5 minutes
- how can i make it so i can be able to have multiple load games?
- how can i make it so i can get mounts?
idc about graphics of mounts, i just want higher movement speeds and not getting attacked as often when i'm using a mount.
- how can i make monsters on the map move around and start a battle when they run into me?
I cant figure it out. I cant get them to move without activating the event, which then attacks me if i have it set to. I cant run it parralel because the event will trigger me being attacked, and i cant do it by just running into it because then it wont be moving before i bump it.
so here the questions are... answer as many as you feel like, cuz i doubt you'll have enough time in your day to answer them all. its a list compiled while my internet wasnt working
questions for rmxp:
- how do you make random encounters with more than one possible troop
on a single location?
-how do you make monsters have chances of dropping different items
(i.e. the same enemy dropping a potion one time you kill it, a sword
another time, nothing another time, etc. etc.)
- how do you make battles on the main map rather than in a battle
mode?
For example you see an enemy and start shooting fireballs at it to
kill it, and it attacks you with its own fireballs, or arrows, or
tries to melee you
- how do you set an enemy to try to attack you when you get in a
certain proximity to it?
i.e. you get 3 squares away and it starts chasing you to try to
attack you
- how can i make it so the game displays health and mana when the
character is just walking around rather than only when it's in a
fight or when you pull up the menu?
- how can i hotkey skills?
- how do you start with only one adventurer and work your way to
more?
- how do you make a condition based on level?
i.e. if i want to make a skill shop person that sells skills, and i
only want the skills to be available after a certain character level,
how do i do this?
- how do i make a condition based on what class a person is?
i.e. the skill shop again, but i made a necromance class and i only
want 'raise skeleton' or whatever to be learnable at the shop if you
are a necromancer
- how do i make the title screen different?
i just want to erase the annoying music and maybe have the player be
able to pick their class and stats before they start
- how do i make level up points?
i.e. if i level up i want one skill point and 5 stat points
- how do i make factions/guilds?
i.e. starwars galaxies had different factions, and if you killed
someone from one faction it lowered your standing in that faction and
raised it in an opposing faction
- How do I make it so the same item has different prices in different
stores?
i.e. if one of the profitable parts of the game was merchanting, and
i wanted to buy merchandise from one store and bring it to another
- how do i make it so i can sell items back to stores?
- how do i set non-combat skills up?
i.e. if i want there to be a crafting skill, a smithing skill, etc.
(sounds like runescape but i just wanna know). I'm thinkin you
wouldnt set it as a skill, but i have no clue how you would do it
especially if u wanted to be able to do it anywhere rather than at
specific locations.
- how can i change the menu with characters and items etc. on it?
- how can i change the money system like everquest or world of
warcraft?
i.e. if you get 100 of whatever the normal currency is (we'll say
copper coins) it will turn into silver coins, and 100 of those will
turn into gold coins, and 100 of those will turn into platinum coins,
and you can use them all at shops
- how can i set a casting delay on a skill?
i.e. a powerful skill that takes mroe time to cast
- how can i make fights time based instead of turn based?
i.e. you attack, it takes 5 seconds to recharge and then you're ready
to attack again
- how can you make an enemy respawn after a certain amount of time?
i.e. like on MMOs like asherons call, everquest, etc. I know that
this is a flash game but the idea is still cool. I guss a flash game
comparison would be hands of war, but that game needs a major
makeover before its worth playing
- how can i make it so the day goes by in the game, and at different
parts of day there are different encounters and different chances of
encounters?
i.e. my dude is walking through the map at high noon and nothin is
attacking him, getting closer to night and bandits are coming out to
play a little bit, then its night and there are attacks from
everywhere?
- how can i make it so the player can use an item to prevent being
attacked by random encounters as much?
i.e. i drink a potion that makes it so monsters attack me a lot less
for 5 minutes
- how can i make it so i can be able to have multiple load games?
- how can i make it so i can get mounts?
idc about graphics of mounts, i just want higher movement speeds and not getting attacked as often when i'm using a mount.
- how can i make monsters on the map move around and start a battle when they run into me?
I cant figure it out. I cant get them to move without activating the event, which then attacks me if i have it set to. I cant run it parralel because the event will trigger me being attacked, and i cant do it by just running into it because then it wont be moving before i bump it.