DOWNLOAD the FULL GAME! (38MB)
Outlaw City wasn't always called by that name, it was previously known as Generation City, a city outside of the reach of foreign policy and law.
The short but powerful history of this city was forged during the beginning of the Energy Depression, when Generation Corporation promised the impossible; nearly infinite, cheap energy. With only two strings attached.
Although disbelieved at first, Gen. Corp proved their claims and were granted their concessions by the world governments:
First, the funding to create their endless supply of power, the Infinity Generators.
And secondly, land and complete sovereignty.
And so Generation City was formed next to the four gigantic Infinity Generators that fed the energy needs of the world for years.
Still afraid of another budding energy crisis, and given breathing room, countries frantically developed other forms of energy; thermal, advanced solar, large hydroelectric plants, and other forms advanced and soon were enough by themselves.
Their timing was perfect as the next year a huge and impenetrable domed barrier formed around the generators, cutting the power flow out to miniscule levels.
Without the interest of the world at stake, Generation City fell into a lull, and it's only other product, freedom from world laws, became it's primarly sales point.
For several years, Generation City became a place of crime and crusades, black markets and money lenders flocked and many transactions were performed within the city. Things were going poorly, and as history had shown, downward trends had a nasty habit of continuing.
The shield that had blocked access to the Infinity Generators had been leaking a strange radiation, one which began to affect the citizen. Nearly unnoticable at first, things began to speed up, and soon citizens found themselves changed.
The changes were not always disfiguring, and they were usually not even negative. People soon found themselves possessing increased physical attributes, and some found themselves able to control the elements or use powers not unlike those of comic-book superheroes.
The short but powerful history of this city was forged during the beginning of the Energy Depression, when Generation Corporation promised the impossible; nearly infinite, cheap energy. With only two strings attached.
Although disbelieved at first, Gen. Corp proved their claims and were granted their concessions by the world governments:
First, the funding to create their endless supply of power, the Infinity Generators.
And secondly, land and complete sovereignty.
And so Generation City was formed next to the four gigantic Infinity Generators that fed the energy needs of the world for years.
Still afraid of another budding energy crisis, and given breathing room, countries frantically developed other forms of energy; thermal, advanced solar, large hydroelectric plants, and other forms advanced and soon were enough by themselves.
Their timing was perfect as the next year a huge and impenetrable domed barrier formed around the generators, cutting the power flow out to miniscule levels.
Without the interest of the world at stake, Generation City fell into a lull, and it's only other product, freedom from world laws, became it's primarly sales point.
For several years, Generation City became a place of crime and crusades, black markets and money lenders flocked and many transactions were performed within the city. Things were going poorly, and as history had shown, downward trends had a nasty habit of continuing.
The shield that had blocked access to the Infinity Generators had been leaking a strange radiation, one which began to affect the citizen. Nearly unnoticable at first, things began to speed up, and soon citizens found themselves changed.
The changes were not always disfiguring, and they were usually not even negative. People soon found themselves possessing increased physical attributes, and some found themselves able to control the elements or use powers not unlike those of comic-book superheroes.
There are four main "factions" to Outlaw City:
City Hall/The Knights:
With the increase in physical abilities and reaction speed the most common of changes, most such cases flock to the banner of the Knights.
Formed just before a citizen riot that took out the original City Hall, the Knights are just that, an archaic group that tries to emulate the legends of old through Chivalry, Strength, Honor, and wearing a large amount of metal.
While the largest and most prominent faction, the Knights are held in low esteem for their direct nature.
Generation Corp:
The company that began it all, and original the founders of City Hall and the government, Generation Corp, or Gen Corp for short, are the suppliers of energy to the city.
Due to their own overabundance of energy, Gen Corp develops a large amount of high end technology, including potentially illegal weaponry thanks to their immunity to world laws.
Potentially one of the most powerful of the groups, Gen Corp is ruthless and deals with their foes through the most expedient means.
The Arcanum:
Like the Knights, this group has reverted to older ways. However, their aim is more along the lines of the mystical and mysterious.
The people changed to hold true powers instead of increased abilities, especially those with powers that are more magical-seeming in nature, are members of the Arcanum.
Led by a powerful Sorceress who seems to have extraordinary control over her powers, the Arcanum operates out of Altham Park and are secretive and powerful.
Shadow Caste:
Not much is known about the Shadow Caste. They operate secretly and few can more than guess which, if any, acts they perform.
Membership in the Caste is much like the Caste themselves, a mystery.
City Hall/The Knights:
With the increase in physical abilities and reaction speed the most common of changes, most such cases flock to the banner of the Knights.
Formed just before a citizen riot that took out the original City Hall, the Knights are just that, an archaic group that tries to emulate the legends of old through Chivalry, Strength, Honor, and wearing a large amount of metal.
While the largest and most prominent faction, the Knights are held in low esteem for their direct nature.
Generation Corp:
The company that began it all, and original the founders of City Hall and the government, Generation Corp, or Gen Corp for short, are the suppliers of energy to the city.
Due to their own overabundance of energy, Gen Corp develops a large amount of high end technology, including potentially illegal weaponry thanks to their immunity to world laws.
Potentially one of the most powerful of the groups, Gen Corp is ruthless and deals with their foes through the most expedient means.
The Arcanum:
Like the Knights, this group has reverted to older ways. However, their aim is more along the lines of the mystical and mysterious.
The people changed to hold true powers instead of increased abilities, especially those with powers that are more magical-seeming in nature, are members of the Arcanum.
Led by a powerful Sorceress who seems to have extraordinary control over her powers, the Arcanum operates out of Altham Park and are secretive and powerful.
Shadow Caste:
Not much is known about the Shadow Caste. They operate secretly and few can more than guess which, if any, acts they perform.
Membership in the Caste is much like the Caste themselves, a mystery.
Sahra Vintage
http://anamei.net/files/images/outlawcity/sahra.png[/img]
The antagonist of this story, more or less, Sahra's history is less shady than it might seem, although her future more murky.
Mistress Mystic
http://anamei.net/files/images/outlawcity/mystic.png[/img]
Her memory erased after an escape from Gen Corp, Mystic seems to be more the antagonist than Sahra, although it always seems to be Sahra that bears the brunt of the troubles caused.
???
http://anamei.net/files/images/outlawcity/sovereign.png[/img]
???
http://anamei.net/files/images/outlawcity/prototype.png[/img]
http://anamei.net/files/images/outlawcity/sahra.png[/img]
The antagonist of this story, more or less, Sahra's history is less shady than it might seem, although her future more murky.
Mistress Mystic
http://anamei.net/files/images/outlawcity/mystic.png[/img]
Her memory erased after an escape from Gen Corp, Mystic seems to be more the antagonist than Sahra, although it always seems to be Sahra that bears the brunt of the troubles caused.
???
http://anamei.net/files/images/outlawcity/sovereign.png[/img]
???
http://anamei.net/files/images/outlawcity/prototype.png[/img]
1. Over-customized RTAB system!
. . . A. Customized Skill Effects, ranging from Transformations to special buffs to % HP reduction and more.
. . . B. Specialized MP replacement: Stamina, which recovers each turn.
. . . C. HP and Stamina regen levels replaces old item healing and "heal" botting.
. . . D. Raised effectiveness of debuffs and "holds."
. . . E. Removal of "Item" command.
. . . F. Damage caused raises a character's "stress," which is used perform special "Super powers."
2. Customized Skill Learning and Enhancement System!
3. Full range of dynamic difficulty levels!
4. End-game Score ranking based on numbers of fights and difficulty levels!
5. Enemy level scaling and special attacks which are only released in higher difficulty levels!
6. 5+ Full Hours of Gameplay.
7. Variable ending based on your performance.
8. Short special feature after the ending.
9. New Game+ (stability questionable)
. . . A. Customized Skill Effects, ranging from Transformations to special buffs to % HP reduction and more.
. . . B. Specialized MP replacement: Stamina, which recovers each turn.
. . . C. HP and Stamina regen levels replaces old item healing and "heal" botting.
. . . D. Raised effectiveness of debuffs and "holds."
. . . E. Removal of "Item" command.
. . . F. Damage caused raises a character's "stress," which is used perform special "Super powers."
2. Customized Skill Learning and Enhancement System!
3. Full range of dynamic difficulty levels!
4. End-game Score ranking based on numbers of fights and difficulty levels!
5. Enemy level scaling and special attacks which are only released in higher difficulty levels!
6. 5+ Full Hours of Gameplay.
7. Variable ending based on your performance.
8. Short special feature after the ending.
9. New Game+ (stability questionable)
-------- BLACK TUESDAY ENTRY ---------
MAIN GAME COMPLETED!
1. Character Graphics: [COMPLETE]
2. Character Skills: [COMPLETE]
3. Story Design: [COMPLETE]
4. Story Implementation: [COMPLETE]
5. Item/Armor/Weapons: [COMPLETE]
6. Battle System: [COMPLETE]
7. Custom Skill System: [COMPLETE]
8. Extras: [COMPLETE]
Overall Summary:
Adding extras after the Black Tuesday date, and even include a few extras after the ending if you are so inclined.
MAIN GAME COMPLETED!
1. Character Graphics: [COMPLETE]
2. Character Skills: [COMPLETE]
3. Story Design: [COMPLETE]
4. Story Implementation: [COMPLETE]
5. Item/Armor/Weapons: [COMPLETE]
6. Battle System: [COMPLETE]
7. Custom Skill System: [COMPLETE]
8. Extras: [COMPLETE]
Overall Summary:
Adding extras after the Black Tuesday date, and even include a few extras after the ending if you are so inclined.
http://anamei.net/files/images/outlawcity/screen7_tn.png[/img]http://anamei.net/files/images/outlawcity/screen8_tn.png[/img]http://anamei.net/files/images/outlawcity/screen9_tn.png[/img]http://anamei.net/files/images/outlawcity/screen10_tn.png[/img]
http://anamei.net/files/images/outlawcity/screen13_tn.png[/img]http://anamei.net/files/images/outlawcity/screen14_tn.png[/img]http://anamei.net/files/images/outlawcity/screen15_tn.png[/img]
Sprites, Tilesets, Auto-Tilesets, Battlers, and Animations:
~Mack (http://www.mogunet.net/~mack/looseleaf/)
Naramura (http://naramura.kdn.ne.jp/)
Seen (http://seen-grr.s64.xrea.com/)
ccoa (Modern girl)
ganonfrog (http://i13.photobucket.com/albums/a295/bobnsquire/coolguy.png)
Harlock (http://img228.imageshack.us/img228/9623/400tessanuova4kl.png)
Zakkaya (http://brightport.nobody.jp/zakkaya/rtp.htm)
Pickle/IceAxe (http://www012.upp.so-net.ne.jp/iceax/framepage1.htm)
RTP Project (http://neortp.k-server.org/)
Nakkuruman (http://homepage2.nifty.com/nakkuruman/)
Longinus (http://longinus.secret.jp/material/index.html)
zanyzora (http://www.rmxp.org/forums/local_links.php?catid=15&linkid=512)
Erk (http://www.rmxp.org/forums/local_links.php?catid=15&linkid=15)
Ask (http://www.rpgshrine.altervista.org/home.htm)
Tio (http://www.rpgshrine.altervista.org/home.htm)
Hypershadow180 (http://s17.photobucket.com/albums/b77/Hypershadow180/Characters/)
(http://interim.rpgxp.de/download.php?40.list.83.20.download_id.ASC)
Strawberry Quartz (http://www.geocities.jp/yuh_strawberry/rpg_xp.html)
RR (http://v-r.hp.infoseek.co.jp/)
Music:
Lene
Llama
Distillation
Matt Pollard
DJ Gemini
Ailsean
Kaijin
Scripts:
Dubealex (AMS)
XRXS (AMS)
Near Fantastica (AMS)
Cogswheel (RTAB and Combat)
SephirothSpawn (Catepillar/Trail Script)
Custom Art, Title Screen, Testing, Custom Sprites:
Yaoumei
DOWNLOAD the GAME! (6MB)
Outlaw City: Dark Past centers on the earlier adventures and history of one of Outlaw City's main characters. A game created from scratch within 2 weeks, OCDP is more of a mini-episode, lasting only 1 full hour of playtime but featuring a custom battle system and other features.
Disclaimer: This game was created for Sandgolem's 2-Week Game Contest. It was started on the first day of the contest and done before the end. That's 1 hour of total play time with some custom art, custom titlescreen, and custom battle system with new features all done in within 2 weeks. It has not be revised after, although there are potential thoughts in that direction. If there are small inconsisitencies or issues, please remember that we didn't have a full development window to complete this in. Thanks~
~