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Brick Break

Nikou

Member


Click logo to play


cap1.jpg
cap2.jpg


Hi all! This is my very first "finished" game. I tried other game-making tools, but none as easy as Construct 2. My inexperience in game-making is the only problem I've found.
Due to 100 events limits I had to cut some content, like music, power-ups and touch controls so it can be player on mobile phones.I think it could be done with less events if I had more experience and time to optimize it.

THE GAME
This is a simple remake of classic Arkanoid. Like I said, this is my first game so I tried to do something easy, letting innovation and brainstorming to future games, when I have more experience.

Brick Break has three rounds and unlimited gameplay. Every three rounds ball speed increases, so you can play while you have enough ability to mantain the ball inside the screen, trying to beat your high score.

Some power-ups will make your life easier (or hard).

CONTROLS
MOUSE: Move ship
SPACE BAR: Pause


Thank you for this oportunity and good luck to all contestants.

PLAY BRICK BREAK
 
Cool game Nikou :) I like the graphic effects you gave it. Also in level 2 the C2 in the bricks was a nice touch. Fun game!

Good luck with the contest :)
 
Well done game.

I would like to leave my some feedbacks.

Sometimes the old games can't be forgotten but maybe they wouldn't be bothered to play this game again, so this gameplay is still old, do you believe it? If you want to improve this gameplay, you might to find some inspiration to get better ideas, in that case Pindroid made a good example why is better than old arkanoid style game, so what about if you can add platform game? perhaps tetris? whatever you can invent so the people will notice weird game, im sure they will like asburd game! I hope you get what i mean.
 
Classic game done well, only thing is missing is a visual indicator on blue/green damaged blocks and maybe more bonus, got a score of 3339. :)

Colisions would perhaps need some fix as sometime the ball 'teleport', happened when it collided on upper left wall corner.
 

Nikou

Member

Thank you all for your feedback.

You all are right, this game can be improved easily. The lack of time and my inexperience in game-making was a handicap, and result is a bit far from what I was planning.

Wink: Thank you for your support, I'm glad you like it :)

Joannesalfa: You're right, this game has nothing original, but it's my first "game" and I tried to recreate something I know, instead of doing lots of experiments with mechanics until I find a fun one. Being realistic, how many time would you spend playing most of games in this contest? Most of them are too short or too simple to play it for hours (thought there are some really good ones too), so I'd rather do something classic, recognizable and easy to play (one of the most voted games is Skygear-01, that is a classic shooter).
I see this competition like a showcase of what Construct 2 can do, and after trying all contestant works, I think it has been a success, regardless of who'll be the winners. There are games for all tastes: cool, pretty, funny, innovative, classic... so I think it's a good promo for Construct 2. Thank you for your comments, anyway :)

Afgho: I'm agree with you that bricks animation needs to be improved. I planned to do it, but I run out of time and couldn't add it. I'm planning to add it once contest is over, as well as add some music and better graphics and sound effects. Collisions needs improvement too, I haven't seen that bug you say so I'll try to fix it. Collisons with player platform are far from perfect too so I need to study and understand how collisions works in Construct 2.

In general terms, "Brick Break" is more a beta or a tech demo than a finished game. Graphics are rough, sound is too simple and gameplay can be improved, but I think it's not a bad try if we consider that it's my first game and I spent less than a week in learning Construct 2, testing engine capabilities, understanding how a game works and building the game from the scratch.

My conclussion is that Construct 2 is an impressive tool, very easy to learn and with great possibilities. And the best of all is that it's continuously evolving, adding more and more features over time, so I think that the best is yet to come.
 
Nikou":8r8rfeuj said:
Collisions needs improvement too, I haven't seen that bug you say so I'll try to fix it. Collisons with player platform are far from perfect too so I need to study and understand how collisions works in Construct 2.

I share your pain and feel some sort of support group is in order. Because custom collisions kept me up late at night, let alone just using the standard ones.

CF
 

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