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Boss help

Okay, first off I want to clear out that I'm using VX for this.

My idea for one of my games bosses is that they start off not being able to be harmed by anything but physical damage, which is reduced dramatically, but I want to make it so that this will wear off or if hit enough times their barrier or whatever will disappear allowing them to be harmed as normal, but I cannot seem to figure out how to do this. I'm not sure if I'd require a script or if just basic state set up would do it. Anyone got any ideas or can help me figure this out? I'd be grateful. Thanks.
 
You can make a state that adds more defense and makes the enemy invulnerable to magic attacks.

Then in the Troops event, you can specify a check every turn, something like:
Code:
If enemy HP is lower than x
Remove state
 

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