Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Boons Scrapheap, workshop thing.

boon

Sponsor

Alright, I made this because I want to improve. I need good advice, I want to pursue pixel art.

17/04/09: More Banner
I need to finish this for wednesday; work work work.


Please, It'd help for criticism and ideas on things.

10/04/09: Banner update
just a quick update:


08/04/09: Coralines update

The final edit of the first frame. I've cut the colors down (thanks to twirly pointing it out) to 16 for the left coraline, and 24 for the right coraline. Together they take up 27 colors. I'll start working on their animated frames soon.

08/04/09: Hashpixel.com Banner update
From now on this will be updated every time its... well updated. This image is the banner directly from the in-progress site.


07/04/09: Hashpixel.com Banner - http://bb.xieke.com/files/banner4.png
06/04/09: "Coraline" sprites (WIP) - http://bb.xieke.com/files/coralines.png

More later on
boon

imgzoom is your friend, booner~
whops, my bad~
 
I like it. i think the town banner should have more... un-square buildings though, like the ones on the left, as just skyscrapers is a tad boring.

It suits a pixel art forum a lot better than what you had before though.
 

boon

Sponsor

Commodore Whynot":3dycv8gi said:
I like it. i think the town banner should have more... un-square buildings though, like the ones on the left, as just skyscrapers is a tad boring.

It suits a pixel art forum a lot better than what you had before though.

yeah, those blue skyscrapers were placeholders. I'll actually remove them now :smile:

thank you very much though :)
 
That's pretty cool, I like the banner. The coraline sprites are really good too.
I think you should take the highlight on the pink shirted one down a bit, as most T-shirts aren't very shiny.
 
Getting better with your colour palettes, Boon. The trees and two characters still show that artistic inexperience, but it's definitely improvement from your previous stuff.

Someone should fix that x2-8 zoom so that it doesn't blur.
 

boon

Sponsor

TheInquisitor":1oqq6ny0 said:
Getting better with your colour palettes, Boon. The trees and two characters still show that artistic inexperience, but it's definitely improvement from your previous stuff.

Someone should fix that x2-8 zoom so that it doesn't blur.

How would I go about fixing the trees? I mean I know there's something wrong with it.

~Boon
 
They don't seem to have any real shape to them. The ones outside the fitness buildings just look like balls on top of pillars. The fact that your iso work is so small doesn't help you out, but really you could do a bit of varying of the overall shapes to make the trees look good, I reckon.

boonhelp.png


Here's a tree I did as an example. The difference between mine and yours is that my one looks more like a tree. If you were to block it out in black, it'd still look like a tree. Also, take note about the consistent light source on both the bark and the leaves. The light for your bark seems to be all over the place. I'm not particularly keen on your pallete for the bark either. I did a little editing to your general palette to get what I feel is a nicer result, but you weren't far off.
 

boon

Sponsor

TheInquisitor":2m34linp said:
They don't seem to have any real shape to them. The ones outside the fitness buildings just look like balls on top of pillars. The fact that your iso work is so small doesn't help you out, but really you could do a bit of varying of the overall shapes to make the trees look good, I reckon.

boonhelp.png


Here's a tree I did as an example. The difference between mine and yours is that my one looks more like a tree. If you were to block it out in black, it'd still look like a tree. Also, take note about the consistent light source on both the bark and the leaves. The light for your bark seems to be all over the place. I'm not particularly keen on your pallete for the bark either. I did a little editing to your general palette to get what I feel is a nicer result, but you weren't far off.

Inq, that tree is really nice - you don't mind if I place it somewhere in the piece, do you? :wink:

But um, yeah, I see what you mean about the balls on pillars. I really like the one you've done and I will try to change them to suit accordingly. In regards to the palette, I was using the darker shades of brick for them to cut colors, but I see what you've done.
 
Well, to cut colours just use what colours you think are suitable from the start and then find the best go between at the end. I suspect that you could probably change the bricks to the colours of the bark rather than the other way around.

Oh and use your own trees. :P
 

boon

Sponsor

TheInquisitor":7e3glsuj said:
Well, to cut colours just use what colours you think are suitable from the start and then find the best go between at the end. I suspect that you could probably change the bricks to the colours of the bark rather than the other way around.

Oh and use your own trees. :P

Ah right, cool. Thanks very much for the help :) I'll update this thread with the new banner soon.

oh and :cry:
 
Well they're better than the first ones you had, but they looked like trees from Namek before and now they look a bit like candy floss. :P The trunks are a bit thin and spindly and I don't like the way it's almost gradient shaded from left to right. A big difference to notice between mine and yours with is that each shapely blob of my tree's leaves is overlapped by another. A lot of your trees look like three green balls plonked next to each other. In some cases, the highest blob of leaves on your trees is also the largest of the bunch, I wouldn't recommend that, it makes your trees look flat. I suggest you start doing a few trees independantly over the white area to get to grips with it.

I feel you are over complicating your grass which is making the picture harder for my eyes to understand it. Remember to keep it as simple as possible. When you do shadows, for example, just use flat colours, don't keep all the detail in. The grass I did on my example could probably be considered too clutttered as well.

Oh, and that dark grey path near the paint brush sign is horrible. The even darker path behind that building probably suffers from the same things, but because it's so dark you can get away with it. For this grey/purple path I don't like the colours and it looks rather pillow shaded to me.
 

boon

Sponsor

TheInquisitor":yh80ka5w said:
Well they're better than the first ones you had, but they looked like trees from Namek before and now they look a bit like candy floss. :P The trunks are a bit thin and spindly and I don't like the way it's almost gradient shaded from left to right. A big difference to notice between mine and yours with is that each shapely blob of my tree's leaves is overlapped by another. A lot of your trees look like three green balls plonked next to each other. In some cases, the highest blob of leaves on your trees is also the largest of the bunch, I wouldn't recommend that, it makes your trees look flat. I suggest you start doing a few trees independantly over the white area to get to grips with it.

I feel you are over complicating your grass which is making the picture harder for my eyes to understand it. Remember to keep it as simple as possible. When you do shadows, for example, just use flat colours, don't keep all the detail in. The grass I did on my example could probably be considered too clutttered as well.

Oh, and that dark grey path near the paint brush sign is horrible. The even darker path behind that building probably suffers from the same things, but because it's so dark you can get away with it. For this grey/purple path I don't like the colours and it looks rather pillow shaded to me.

Okay, cool. I did the road lighter in the center, because I was trying to think of most british tarmac lanes, they are worn down in the middle. I failed I guess :P Will be working on this more soon, too.
 
These are nice, they have a distinct Habbo/Earthbound feel to them.

The human sprites look a little messy for some reason, but I'm sure it's just the style and the fact that they're not so big.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top