kirbwarrior
Member
So, I'm making a skill called "Blood Blade"(name pending). But the weapon is quite complicated. What it is supposed to do is make a blade of blood appear in his hand. The weapon damage is based on two things; one, how much damage is dealt in the turn its created in, while getting weaker every turn; and two how to get it stronger by doing some things. One way is casting Call blood, which is the variable that determines the strength, and it just replays the spell(maybe just recasting the original spell works?), and the weapon would get blood automatically from attacking someone.
The main thing I need is: equipping a weapon in battle using a skill; determining the weapon's power by a variable; and putting how much damage is dealt a turn into a variable. Any one have any ideas?
PS: Can XP scripts work in VX? They look like they can. Just wondering.
The main thing I need is: equipping a weapon in battle using a skill; determining the weapon's power by a variable; and putting how much damage is dealt a turn into a variable. Any one have any ideas?
PS: Can XP scripts work in VX? They look like they can. Just wondering.