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[BLOG]: Interview: ZanyZora

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This article was originally posted in eZine issue 2.

Knight of Elcar (KoE): What’s your name?

Zanyzora (ZZ): Dianne James

KoE:Where do you come from?

ZZ: I'm from New York City

KoE: How did you come to discover RMXP.net?

ZZ: I was googleing around looking for info on RMXP and found rmxp.net. I registered and it didn't take long for me to get hooked on this friendly and helpful community.

KoE: Was spriting initially what you where interested?

ZZ: Actually, at first, I was more interested in just learning how to make events and learn to map. Then I found the resource board and thought "I can make stuff like thei"..and the rest is history. My first stuff really was bad! But people gave really constructive criticism and got me on track.

KoE: How has RMXP helped you?

ZZ: I've learned a great deal from studying the styles of some of the really talented artists here, especially MimeSong, satana_81, ScriptKitty, Euphony, ccoa, sparkiness and so many more. I still have a great deal to learn, but being part of this community has given me so much support and encouragement. I am always amazed at the wealth of talent here.

KoE: How did you come to have such amazing spriting ability?

ZZ: Amazing..hmmm..I'm not sure about that. I make what I like and a lot of it is not useable for those sticking with the RTP graphics. I'm an artist by profession tho. I'm a textile Designer for a medium size garment producer in NYC. Like most areas of commercial art, textile design now relies greatly on digital imaging.

KoE: What don’t you like about spriting?

ZZ: It's soooo hard on the eyes!

KoE: How did you react when the news of an English RMXP?

ZZ: I was thrilled! I did the Snoopy Dance of Joy!

KoE: Why do you think Enterbrain chose to release RMXP now after a long time of wait?

ZZ: I'm assuming you mean the English version? Hard to say, but my guess is they realized that they were losing out on the largest market in the world. Making money is what any company is all about.

KoE: What do you think of the gaming industry as it is today?

ZZ: What can I say? The advances that have been made in gaming in the past 20 years are nothing short of amazing. My first console was a ColecoVision..yep..I'm THAT old.. I literally played my way, first hand, through all the changes. The problem I see with gaming today is the emphasis on special effects and gorgeous graphics, often at the expense of gameplay. Just like the movie industry, once a company has a hit, they tend to glomm onto the idea and churn out sequel after sequel with little change in the storyline or mechanics. Very often, a game is rushed to market and is full of bugs, which require patching, altho, gamers DO enjoy exploiting those bugs, don't they? So many of the games I grew up with are classics today. How many of today's games will enjoy the same popularity 20 years down the pike?

KoE: What do you think of the community?

ZZ: I love this place! I have been a member of other large communities in the past. I moderated the very busy Zelda Board at cheatplanet.com for 3 years. But...I have never encountered such a well organized, friendly group as we have here! VIVA RMXP.NET!

KoE: What do you think of the administration and moderating team?

ZZ: rmxp.net has the most professional staff I have ever encountered. There is very little conflict among staff members, and they all really put in their time here, making sure the forums run well and are fun and a safe and friendly place to be.

KoE: Have any final comments?

ZZ: I'd like to thank you for choosing me for this interview. It was fun. I'd also like to express my gratitude to our members here, for all they do to make this place such a great place to be.

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