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My old thread was once again destroyed, so I'm making a new start in this thread.
http://www.oekaki.vgscholar.com/pictures/OP_590.png[/img]
A crappy sunset I doodled yesterday. The contrast is incredibly low because I made the decision not to go any higher in value than the default blue color available in ShiPainter. In retrospect, that was a poor decision and it has left me with a sub-par image. Oh well! (Digital painting with a mouse is a royal pain...)
http://www.oekaki.vgscholar.com/pictures/OP_430.jpg[/img]
A picture of Rayman I managed to crank out just as my Wacom tablet died on me. He's so lifeless looking, like a doll... This picture lacks character. I paid too much attention on shading and not enough on making a good drawing.
I fail to see a lack of quality. Your artwork always amazes me. But as has always been said, if you don't critique yourself, how will you be motivated to do better? The DS mock-up rocks, by the way.
I can't stay away from that mock-up! it's as if it MUST MUST OH FREAKING GOD I LOVE IT MUST be made into a game.
Be my friend.
Make your BEAUTIFUL BETTER-THAN-PICASSO ART DS MOCK-up
into a game? Please!
Nice fishbowl butler BTW!
is he dutch?
or aquaspherian?
http://img.sheezyart.com/art/image/101/1011411.gif[/img]
A sprite of Midna I doodled during C++ class when I should have been paying attention. Midna is my favorite Zelda character. EVER. She's so adorable...
Generally I like to give comments with a little more worth, but I really have nothing more to say than that I'm simply astounded.
Your work is always so imaginative and deep, it really is an honor.
...A couple I encountered on the way to a friend's house one time. Just breakin' in the Photoshop CS3 beta. Still no tablet, so I just used the mouse for this one.
I HAVE RETURNED! I haven't posted here very often because School saps the life out of me like some sort of clingy vampire cactus.
Ok, on to art. Since I got my new Intuos widescreen, I've been putting the Photoshop CS3 beta and MS Paint through their paces. Graphics Gale has received a thorough work through as well. For starters, I drew this crap in MS Paint :
http://oekaki.vgscholar.com/w/pictures/WP_1.png[/img] http://oekaki.vgscholar.com/w/pictures/WP_2.png[/img] http://oekaki.vgscholar.com/w/pictures/WP_3.png[/img]
These three drawings are the result of me trying to be more confident of my own pen strokes. I typically have to sketch out my lines and build on them to get a result I like, so drawing with single strokes at a time is something I'm not used to doing. I'm also pretty terrible with getting poses done properly without lots of references and tweaking all around, so I'm quite proud of how this all turned out. I didn't really like my most recent redesigns of the Poks, so I went back to the beginning and made them look more like what they looked like when they were first designed. The Female's eyes are back to being pill shaped instead of a half-circle, as the pill eyes just seem to suit her better. Neutral's body isn't so tall and masculine anymore; it's head is once again the largest part of its body. When drawing it, I always imagined Neutral Pok floating around all the time, but I have lots of trouble drawing poses that suggest levitation. The sprite I made of it several months ago was obviously prematurely made and will have to be redesigned. This isn't a big deal, though, as I've been redesigning all the sprites that I had to begin with constantly.
Here's the progress I made last week with the sprites:
All three heroes have completed turnarounds now. Most of this has been done for a long while, but this is what they look like together. The three have much more structured bodies than in their previous incarnations, mostly because I drew them all on a grid with a finalized perspective. Using Game Maker, I created a room and fiddled with the sizes of the cells of an isometric grid until I got a grid with angles I was satisfied with. I used the resulting grid (70 x 20, in case you're wondering) to help me out with the diagonal sprites. Here's a preview of Rabid's new running animation:
The animation is rather stiff at the moment, especially when compared to the nearly random jumping about the last iteration of this cycle had, but I'll be adding a little more movement to her torso later. The fur collar around her neck isn't animated properly yet, but I'm still toying around with how to keep the motion consistent looking instead of wildly bouncing like the last version. I'll be doing the same for her hair puff. The hardest of the animations is almost finished; The other directions will be a cakewalk to animate. BLK MLK will give me the most trouble of the three, seeing how he's holding something in one hand and I can't just flip the sprite and make small adjustments. I'll animate him once I've finished Heyew and Rabid's run cycles again. I'm glad I ended up redoing these, though... after each revision, I realize how crappy and poorly executed the last set was. This game needs a professional look, so I can't slack off in my department. I made the mistake of drawing these sprites in a high resolution while treating them as if they were low res, where I could get away with not including details like fingers and proper anatomy. The old sprites looked nearly nothing like thier respective concept arts; not even Heyew, a lowly pink sphere with a tentacle coming out of it. Well, at least I seem to be on the right track this time around.
http://i12.photobucket.com/albums/a224/TheBlackMarket/blkmkt/gainsboro.jpg[/img]
Around once or twice a year, after learning new techniques in different programs, I like to revisit a picture and redraw and recolor it, to practice what I've learned. More often than not, it ends up being this picture of Gainsboro the Scarecrow that I redo. I have no idea why, but it is. I rather like how this came out... it was sort of a quick and sloppy color job, but what I was practicing here was inking and clipping masks in Photoshop, as well as learning several of the keys that perform tasks like changing the size of the brush, etc.
Most recently, I've done several random drawings for random reasons. Here's some now!
One day, when I was trying to come up with enemy designs for my game, I remembered a kid who my friend and I used to call "Team Ned". He didn't play sports, and he was certianly only one person, but we called him Team Ned whenever we saw him. When I remembered that, I tried to get the image that first popped into my head on 'paper' and failed pretty badly. This drawing is the result of that failure.
Sometimes having heart is no excuse for lacking sense, eh?
This drawing is rather poorly drawn and his outstretched leg is too short.... or his other leg is too long? Anyway, he's outta proportion.
Heheheh, I'm like the only Zune owner I know personally.
Some things happened at my oekaki recently that made me laugh. I dub this set of events SUPER OEKAKI ADVENTURE 2, and here are the images that comprise this adventure:
http://img.sheezyart.com/art/image/103/1039039.png[/img]
Contact was entirely too short. It has many shortcomings that would make it a sort of hit or miss as far as enjoying the game goes. I happen to love, love, LOVE Contact, right down to the concepts and narrative. Unfortunately, the gameplay isn't nearly as imaginative and can lead to a need to grind to progress, and a lot of the functions like buying and selling are really unintuitive. I can only buy items one at a time? What a pain. The ending is a little... unsettling, I guess I'd say. While I love Contact for what it is, it's a shame that it isn't what it should have been.
Here's an MS Paint doodle of my two favorite characters from the game, Terry (Protagonist) and Mint respectively. I wanna draw Bull Beatnix next, but the only artwork I can find of him is his face. Not that there's much to him... he's just a big black dude in what appears to be a wifebeater...