Release Status:To Be Announced
Dothmono, Lystania, Nuthrina and Valmasca, in a galaxy, far from where you call home, all form Evala. These four great kingdoms once stood in harmony. For 14 years, the war these kingdoms have been raging between each other has been bloody and unforgiving.
King Gurdon of Valmasca, had passed away those many years back, his son Exires heired control of Valmasca, but he, along with all corruptable men, desired power and complete domination. Nothing will stand in his way of gaining control.
Or so it seemed.
Lystania, shaked under the footstepes of Prince Exires's mighty and terrorfying army, being the smallest of all Evala's Kingdoms, it was the easiest to attack. Leon, King of Lystaniawatched in horror as his citizens were brutally murdered and his lustrous city was crushed. Less then half of both still stand.
With only half of his once grand city remaining and slowly weakening by the months, Leon has no choice but to find warriors worthy enough to become the Black Knights of Lystanina. With Lystanina's annual tournament arriving soon, Leon can bestow upon the winners of the tournament with the power of the Blackfire.
Blackfire, a gem created in ancient times by dark and powerful wizards. A pulsating crystal of electrical energy, can be used to enhanced the body and mind of all who are given it's magic. With this power, Leon hopes to save the world he loves!
Lore:
There was a time; ages before the kingdoms were even dreams, when two great heroes walked the lands of this world, sculpting them into a masterpiece... like an artist would mould a lump of clay into a beautiful vase or figure.
They were powerful, brilliant, and kind… but they were also incredibly lonely. Unable to have children themselves, they decided to use their brilliance and power to create children. It was in this way that the four races were born.
As with all siblings, the races were different from each other--each with their own strengths and weaknesses. Sometimes, these differences led to fights… claims that the creators favoured one race over another. Many times, even the creators could not convince their children that there were no favourites… and eventually, a great and horrible war broke out across the land.
Having given their children their own powers and wills, the creators were unable to force their children to stop their fighting… and had to step into the fight themselves. Not realizing that their parents were only trying to help, the four races focused on what they believed to be a common enemy.
Unwilling to destroy their children and return to loneliness, the creators gave one last gift to the world--themselves. The parents joined together and took on a krystallis form which could not be destroyed by any means. Had the races been able to defeat the creators, the entire world would have been wiped away--instead, the races were given an opportunity to gain power and knowledge together in peace.
Race: Fraia
Kingdom: Valmasca
Culture: The culture of Valmasca has, over time, been split in two the Wildens and the Uberans.
Wilders: The Wildens are a minority culture within Valmasca. tend to avoid contact with anyone from the city. Despite this, they do not refuse aid to non-Wildens they come across. The Wildens are, in fact, a very caring people group cities and the turn away from nature simply frighten them. They are highly religiouspraising nature as their god. They are hunter-gatherers and have never allowed a human to become a member of their tribes.
Uberans: The Uberans value companionship as much as the Wildens worship the nature. They strive to be together in everything and unique from the rest of the world. Their music and art are the closest thing they have to a mutual religion but they pursue these expressions with vigor. The Uberans, despite being the most urbanized of the cultures, still relish hunting along with music and art. They could very well farm and they do, some but they do not ranch for they find such joy in the hunt in taking control over the beasts.
Appearance: The differences in appearance between the Wildens and Uberans are even more drastic than that of their cultures.
The Wildens prefer sparse homes in the wild nothing more than a mud hut or lean-to and often just a mat under a tree and their clothing style is just as sparse as their architecture. They wear loin cloths and sack shirts though the men often choose to go without these when hunting or fighting.
The Uberans before the war had the most astonishing cities. Glorious, creative castles and other important buildings that a work of art themselves. Unfortunately, though the Valmascans suffered the least battle many of the buildings were still crumbled and only a few of the truly glorious castles remain broken, as they are.We will rebuild them when the war is over some of the people say but none of them truly believe it will ever be over unless all perish.
True Valmascans those of the Fraian Race are of noble creation. They are a partial answer to the Kinders shortcomings. Their build and capabilities are much like the Kinders but their capacity for knowledge is so much greater. Their souls are stronger and can manifest in wings of pure energy. In a small form, the wings can aid agility and acrobatics; in a large form, they can act as both weapon and shield; and hidden, they can store and conserve energy. The shape of the wing depends on the soul of the person and the strength of the wing depends on the purity of that persons emotions. Unfortunately, the Fraias mental capacity has led to greater knowledge of power and greed. This, perhaps, can be blamed for the war which has wreaked havoc upon the world.
Race Abilities: The Fraia have magnificent hearing and adept strength. Their greatest weapon, defense and possibly weakness is found in their wings. In times of great stress, a Fraia can pour the energy of their wings into a single, possibly lethal attack. The attack is incredibly effectual both for and against the user, as it weakens the opponent to a state of near death (at the very least) but also weakens the user (often to the point of passing out).
Kingdom: Valmasca
Culture: The culture of Valmasca has, over time, been split in two the Wildens and the Uberans.
Wilders: The Wildens are a minority culture within Valmasca. tend to avoid contact with anyone from the city. Despite this, they do not refuse aid to non-Wildens they come across. The Wildens are, in fact, a very caring people group cities and the turn away from nature simply frighten them. They are highly religiouspraising nature as their god. They are hunter-gatherers and have never allowed a human to become a member of their tribes.
Uberans: The Uberans value companionship as much as the Wildens worship the nature. They strive to be together in everything and unique from the rest of the world. Their music and art are the closest thing they have to a mutual religion but they pursue these expressions with vigor. The Uberans, despite being the most urbanized of the cultures, still relish hunting along with music and art. They could very well farm and they do, some but they do not ranch for they find such joy in the hunt in taking control over the beasts.
Appearance: The differences in appearance between the Wildens and Uberans are even more drastic than that of their cultures.
The Wildens prefer sparse homes in the wild nothing more than a mud hut or lean-to and often just a mat under a tree and their clothing style is just as sparse as their architecture. They wear loin cloths and sack shirts though the men often choose to go without these when hunting or fighting.
The Uberans before the war had the most astonishing cities. Glorious, creative castles and other important buildings that a work of art themselves. Unfortunately, though the Valmascans suffered the least battle many of the buildings were still crumbled and only a few of the truly glorious castles remain broken, as they are.We will rebuild them when the war is over some of the people say but none of them truly believe it will ever be over unless all perish.
True Valmascans those of the Fraian Race are of noble creation. They are a partial answer to the Kinders shortcomings. Their build and capabilities are much like the Kinders but their capacity for knowledge is so much greater. Their souls are stronger and can manifest in wings of pure energy. In a small form, the wings can aid agility and acrobatics; in a large form, they can act as both weapon and shield; and hidden, they can store and conserve energy. The shape of the wing depends on the soul of the person and the strength of the wing depends on the purity of that persons emotions. Unfortunately, the Fraias mental capacity has led to greater knowledge of power and greed. This, perhaps, can be blamed for the war which has wreaked havoc upon the world.
Race Abilities: The Fraia have magnificent hearing and adept strength. Their greatest weapon, defense and possibly weakness is found in their wings. In times of great stress, a Fraia can pour the energy of their wings into a single, possibly lethal attack. The attack is incredibly effectual both for and against the user, as it weakens the opponent to a state of near death (at the very least) but also weakens the user (often to the point of passing out).
Race: Kindens (Humans)
Kingdom: Lystania
Culture: The culture of Lystania is that of progress. Even during war or perhaps especially during this time of strife the Lystanians have valued and sought to advance industry. They have discovered how to melt, mold, and use the newest metals how to strengthen their buildings with not just stone but crosshatchings of metal. They have discovered the strongest, most loved, most trusted form of ruling. They know the truest form of love the deepest care and loyalty. But they also know greed and pride both of which, powers that sometimes ruin even the most beauteous loyalties.
Appearance: Though Lystania has felt the hardest blow in the war, its cities are the least touched by hardship. Lystanian fortresses stand with only mere chips knocked out from them while entire cities of different make have fallen to the war. Not an entirely pretty sight, the architecture of Lystania is sound and somewhat intimidating to see at first but spread throughout their cities possibly in an attempt to make them prettier are bright colors and the occasional decorative statue or window.
Race Abilities: The Kindens have average skill in everything but production and industry. They are best known for the weapons they forge.
Kingdom: Lystania
Culture: The culture of Lystania is that of progress. Even during war or perhaps especially during this time of strife the Lystanians have valued and sought to advance industry. They have discovered how to melt, mold, and use the newest metals how to strengthen their buildings with not just stone but crosshatchings of metal. They have discovered the strongest, most loved, most trusted form of ruling. They know the truest form of love the deepest care and loyalty. But they also know greed and pride both of which, powers that sometimes ruin even the most beauteous loyalties.
Appearance: Though Lystania has felt the hardest blow in the war, its cities are the least touched by hardship. Lystanian fortresses stand with only mere chips knocked out from them while entire cities of different make have fallen to the war. Not an entirely pretty sight, the architecture of Lystania is sound and somewhat intimidating to see at first but spread throughout their cities possibly in an attempt to make them prettier are bright colors and the occasional decorative statue or window.
Race Abilities: The Kindens have average skill in everything but production and industry. They are best known for the weapons they forge.
Race: Krah
Kingdom: Nutrhina
Culture: The culture of the Krah is hard to describe as a whole because it is broken into many tribes. These tribes have their own unique subcultures which resemble the animal with which they share qualities. However, due to the ancient wholeness of this race from a time before the great beings became the Blackfire krystallis and unwittingly passed on their power some customs and universal traits remain in the race. All tribes take captives from conflict as slaves. Homosexuality and sub-typical gender roles are common all throughout the Krah tribes. Many tribes still cling to the head-hunting traditions of their ancestors.
Appearance: Again, this is difficult to describe as a whole as their architecture ranges from sparse huts to vast manors; and, their dress varies from completely nude and sometimes painted or tattooed (both artificially and naturally)to covered in long pants and long sleeves at all public times.
Race Abilities: a little extra strength, calling upon animals instinct
Kingdom: Nutrhina
Culture: The culture of the Krah is hard to describe as a whole because it is broken into many tribes. These tribes have their own unique subcultures which resemble the animal with which they share qualities. However, due to the ancient wholeness of this race from a time before the great beings became the Blackfire krystallis and unwittingly passed on their power some customs and universal traits remain in the race. All tribes take captives from conflict as slaves. Homosexuality and sub-typical gender roles are common all throughout the Krah tribes. Many tribes still cling to the head-hunting traditions of their ancestors.
Appearance: Again, this is difficult to describe as a whole as their architecture ranges from sparse huts to vast manors; and, their dress varies from completely nude and sometimes painted or tattooed (both artificially and naturally)to covered in long pants and long sleeves at all public times.
Race Abilities: a little extra strength, calling upon animals instinct
Race: Yunia
Kingdom: Dothmono
Culture: The Yunia are a fairly straight forward race. Very few among them theorize of philosophize rather answering all questions as one would name the color of the sky. There are many rules and customs to follow but they are a very community-based culture. Their hospitality is ages ahead of the other races despite their pessimistic life view and the many cultural rules they expect visitors to understand and follow. They are very social and drink at every social event. The Yunia are, if nothing else, very patient and this could be considered both their greatest strength and their greatest weakness.
Appearance: Both the dress and architecture of the Yunia are very colorful and flashy.
Race Abilities: exceptional night vision; better long-distance vision than short distances; cross-country travelers no sprinting; ranged weapons
Kingdom: Dothmono
Culture: The Yunia are a fairly straight forward race. Very few among them theorize of philosophize rather answering all questions as one would name the color of the sky. There are many rules and customs to follow but they are a very community-based culture. Their hospitality is ages ahead of the other races despite their pessimistic life view and the many cultural rules they expect visitors to understand and follow. They are very social and drink at every social event. The Yunia are, if nothing else, very patient and this could be considered both their greatest strength and their greatest weakness.
Appearance: Both the dress and architecture of the Yunia are very colorful and flashy.
Race Abilities: exceptional night vision; better long-distance vision than short distances; cross-country travelers no sprinting; ranged weapons
Name: Riya Aiken
Age: 22
Race: Human
Gender: Male
Home town: Southern Suburbs of Lystania
Appearance: 5 ft 9 in, a slender but muscular body, long black hair, often tied back. He wears a suit of fine silver armour and a long red cape. He usually carries his sword with him on his back. When he's off duty, he would switch to his civilian clothescomprised of a blue tunic, and grey trousers. Riya's eyes are a deep rich red, not commonly seen among humans.
Personality: Riya is easily described as the best kind of friend. His gentle nature and cordial attitude are rare among others of his age, so those who come in contact with him cannot help but be drawn in and charmed. To some, he is seen as almost naive, trusting too easily and opening his heart too often. But others cherish these traits, joining in his company and quickly becoming his closest friends and allies. For those comrades, Riya would give his own life. He fights for them, supports them, helps them find their way when they are lost, and celebrates their victories.
Background: Riya could not have possibly known the adventure that awaited him when he arrived back in Lystania the day before the Annual Tournament. As a young man, employed at Rikaru's Weaponists in Lystania, he had a fairly average, though happy, life. Only once has he been touched by true unhappiness perhaps even sorrow. When he was 13, Riyas dad betrayed the Kingdom and his family to work for Prince Exires. This betrayal left Riyas mother alone to raise her two boys and, in the end, she died from overworking. Riya was left to raise his younger brother on his own. His was not the most exciting life to live, but it was his and he lived it to the fullest.
Relationships of Note: At the center of Riya's thoughts is the fair and beautiful Princess Arcia. They first encountered one another in their youth and the royal child almost immediately mesmerized Riya. Their meeting was brief, and in reality it was nothing more than a whisper of a moment, but he held onto it tightly. They met again, this time as adults, during Lystania's Annual Tournament. Riya could barely believe the beauty who stood before him. Then, just like the last time they met, she was taken away.
Riyas thoughts toward Sieg Weissritter, though he is a vital member of Riyas party, are filled with something close to resentment. The two hold a rivalry none can really explain especially considering Riyas friendly and compassionate tendencies.
Riyas relationship with Kaine, his brother, is probably one of the things he considers most important things in his life. There is no corner of the world he would not reach to protect and provide for his brother.
Age: 22
Race: Human
Gender: Male
Home town: Southern Suburbs of Lystania
Appearance: 5 ft 9 in, a slender but muscular body, long black hair, often tied back. He wears a suit of fine silver armour and a long red cape. He usually carries his sword with him on his back. When he's off duty, he would switch to his civilian clothescomprised of a blue tunic, and grey trousers. Riya's eyes are a deep rich red, not commonly seen among humans.
Personality: Riya is easily described as the best kind of friend. His gentle nature and cordial attitude are rare among others of his age, so those who come in contact with him cannot help but be drawn in and charmed. To some, he is seen as almost naive, trusting too easily and opening his heart too often. But others cherish these traits, joining in his company and quickly becoming his closest friends and allies. For those comrades, Riya would give his own life. He fights for them, supports them, helps them find their way when they are lost, and celebrates their victories.
Background: Riya could not have possibly known the adventure that awaited him when he arrived back in Lystania the day before the Annual Tournament. As a young man, employed at Rikaru's Weaponists in Lystania, he had a fairly average, though happy, life. Only once has he been touched by true unhappiness perhaps even sorrow. When he was 13, Riyas dad betrayed the Kingdom and his family to work for Prince Exires. This betrayal left Riyas mother alone to raise her two boys and, in the end, she died from overworking. Riya was left to raise his younger brother on his own. His was not the most exciting life to live, but it was his and he lived it to the fullest.
Relationships of Note: At the center of Riya's thoughts is the fair and beautiful Princess Arcia. They first encountered one another in their youth and the royal child almost immediately mesmerized Riya. Their meeting was brief, and in reality it was nothing more than a whisper of a moment, but he held onto it tightly. They met again, this time as adults, during Lystania's Annual Tournament. Riya could barely believe the beauty who stood before him. Then, just like the last time they met, she was taken away.
Riyas thoughts toward Sieg Weissritter, though he is a vital member of Riyas party, are filled with something close to resentment. The two hold a rivalry none can really explain especially considering Riyas friendly and compassionate tendencies.
Riyas relationship with Kaine, his brother, is probably one of the things he considers most important things in his life. There is no corner of the world he would not reach to protect and provide for his brother.
Name: Sieg Weissritter
Age: 35
Race: Human
Gender: Male
Home town: Valor Upper Class
Appearance: 6 ft tall, very muscular, his hair is short, spiky and pale red. He wears a white over coat on top of a red t-shirt. His eyes are ocean blue. He has a pale scar across his left eye.
Personality: Sieg is an apparent swirl of contradictions. His constitution is at once hard and soft sharp, mastered movements of his sword and quiet, humble speech. He is forthcoming with ideas but reserved in himself sharing battle plans, but always keeping personal details hidden away. He is stiff but spry, never fully relaxing around the party but always ready to leap into battle.
Background: As an Ex-Soldier of the Valmascan army Sieg is a skilled combatant and an expert swordsman. He brings a much needed level of experience to the in-experienced youth of Riya's party.
Relationships of Note: Sieg holds a rivalry with Riya, though no one can explain why or how it began, and if he understands he certainly wont be sharing the revelation.
Age: 35
Race: Human
Gender: Male
Home town: Valor Upper Class
Appearance: 6 ft tall, very muscular, his hair is short, spiky and pale red. He wears a white over coat on top of a red t-shirt. His eyes are ocean blue. He has a pale scar across his left eye.
Personality: Sieg is an apparent swirl of contradictions. His constitution is at once hard and soft sharp, mastered movements of his sword and quiet, humble speech. He is forthcoming with ideas but reserved in himself sharing battle plans, but always keeping personal details hidden away. He is stiff but spry, never fully relaxing around the party but always ready to leap into battle.
Background: As an Ex-Soldier of the Valmascan army Sieg is a skilled combatant and an expert swordsman. He brings a much needed level of experience to the in-experienced youth of Riya's party.
Relationships of Note: Sieg holds a rivalry with Riya, though no one can explain why or how it began, and if he understands he certainly wont be sharing the revelation.
Name: Princess Arcia Meiyo
Age: 20
Race: Human
Gender: Female
Home town: Lystania
Appearance: Princess Arcia, at only the age of 20, is our youngest hero. at 4 ft 8 inches, she is also the smallest. Very slim in figure. Her hair is Long and a sandy Blond. Being Royalty, she often wears a long white beautiful silken dress with a Silken white cape to match. Her eyes are a Bright Jungle Green.
Personality: From afar, Arcia seems to be the most caring, equality-minded person. Many admire and envy her for her power, station, beauty, and attitude but those she allows close to her heart know the truth of her character. Though she doesnt call attention upon the superiority of her station or beauty, Arcia is far from beyond calling attention to the superiority of her power. Despite being nearly untrained in magic, Arcia has an incredible raw talent which she can call upon in times of great emotion. Her power has been measured to be greater than almost any others. This is a source of great pride and conceit. In all things but this one, powerful weakness, Arcia Meiyo is a kind, gentle, humble individual. She keeps friends close and does her best to avoid making enemies; however, she has inherited many enemies through her father and is never entirely sure whom to trust. Because of this, Arcia is quick to lend aid but slow to take it and even slower to let someone into her circle. Arcia doesnt have many true friends, but those she has are close to her heart and are given her full trust.
Background: Not only is Princess Arcia of Royal blood she also is of Magical Blood. Her magical capabilities out-score that of most magical beings of Lystania, however she has a lot to learn. Being a Lystanian royal descendant, Blackfire can enhance her abilities like none other.
Relationships of Note: Arcia has a brother, Leonidas. Her relationship with him is slightly tense, but loving. She realizes that his actions toward her are only meant to help her but his constant attention and over protective nature really just tend to get in the way. He cant seem to understand that she feels perfectly capable of taking care of herself. She even has suspicions that he only joined the tournament gladly because she had leapt into the fray without a moments hesitation.
She also has a suitor, Riya. In the beginning, she is not even aware of his affections or in truth existence. The memory he holds dear of a childhood meeting blends into the mess of meetings she has had over the course of her life both important and inconsequential. But this is not to mean he is completely without hope in the pursuit of her heart. She is, after all, of an equality mind.
Age: 20
Race: Human
Gender: Female
Home town: Lystania
Appearance: Princess Arcia, at only the age of 20, is our youngest hero. at 4 ft 8 inches, she is also the smallest. Very slim in figure. Her hair is Long and a sandy Blond. Being Royalty, she often wears a long white beautiful silken dress with a Silken white cape to match. Her eyes are a Bright Jungle Green.
Personality: From afar, Arcia seems to be the most caring, equality-minded person. Many admire and envy her for her power, station, beauty, and attitude but those she allows close to her heart know the truth of her character. Though she doesnt call attention upon the superiority of her station or beauty, Arcia is far from beyond calling attention to the superiority of her power. Despite being nearly untrained in magic, Arcia has an incredible raw talent which she can call upon in times of great emotion. Her power has been measured to be greater than almost any others. This is a source of great pride and conceit. In all things but this one, powerful weakness, Arcia Meiyo is a kind, gentle, humble individual. She keeps friends close and does her best to avoid making enemies; however, she has inherited many enemies through her father and is never entirely sure whom to trust. Because of this, Arcia is quick to lend aid but slow to take it and even slower to let someone into her circle. Arcia doesnt have many true friends, but those she has are close to her heart and are given her full trust.
Background: Not only is Princess Arcia of Royal blood she also is of Magical Blood. Her magical capabilities out-score that of most magical beings of Lystania, however she has a lot to learn. Being a Lystanian royal descendant, Blackfire can enhance her abilities like none other.
Relationships of Note: Arcia has a brother, Leonidas. Her relationship with him is slightly tense, but loving. She realizes that his actions toward her are only meant to help her but his constant attention and over protective nature really just tend to get in the way. He cant seem to understand that she feels perfectly capable of taking care of herself. She even has suspicions that he only joined the tournament gladly because she had leapt into the fray without a moments hesitation.
She also has a suitor, Riya. In the beginning, she is not even aware of his affections or in truth existence. The memory he holds dear of a childhood meeting blends into the mess of meetings she has had over the course of her life both important and inconsequential. But this is not to mean he is completely without hope in the pursuit of her heart. She is, after all, of an equality mind.
Name: Prince Liarin Meiyo
Age: 27
Sex: Male
Race: Human
Home town: Lystania
Appearance: similar to sister?
Personality: Leonidas is a rather careful and cautious person, and a very protective brother. Leonidas is a serious guy with the tendency to stutter when highly emotional. He has been trained in all the government, weaponry, stratagem, and diplomacy involved in being a king. Ready to take his fathers place whenever needed, Leonidas does whatever is required of him as Crown Prince including enter a tournament, become bestowed with a legendary magic that effects his family more than others, and head out on a quest to save the world.
Background: Like his younger sister, Leonidas is not only of Royal blood, but also Magical Blood. His magical capabilities out-score that of most magical beings of Lystania. He has been trained a bit in how to use his magic, but he still has a lot to learn. Being a Lystanian royal descendant, Blackfire can enhance his abilities like none other.
Relationships of Note: Leonidas can seem obsessive when it comes to his sister sometimes. He can never understand how she could be offended that he cares for her and wants to keep her safe so he generally assumes that his sister has either lost her mind or that he has misunderstood her emotion. His seriousness and insistent protection have often led to considerable, embarrassing, public strife between the siblings, so there is a very obvious tension between them.
Leonidas is wary, in general, of suitors for his sister but commoners especially so. He doesnt believe that she should disrupt the royal line with a commoner but, as time goes on, seems to be willing to at least consider making an exception for Riya.
Age: 27
Sex: Male
Race: Human
Home town: Lystania
Appearance: similar to sister?
Personality: Leonidas is a rather careful and cautious person, and a very protective brother. Leonidas is a serious guy with the tendency to stutter when highly emotional. He has been trained in all the government, weaponry, stratagem, and diplomacy involved in being a king. Ready to take his fathers place whenever needed, Leonidas does whatever is required of him as Crown Prince including enter a tournament, become bestowed with a legendary magic that effects his family more than others, and head out on a quest to save the world.
Background: Like his younger sister, Leonidas is not only of Royal blood, but also Magical Blood. His magical capabilities out-score that of most magical beings of Lystania. He has been trained a bit in how to use his magic, but he still has a lot to learn. Being a Lystanian royal descendant, Blackfire can enhance his abilities like none other.
Relationships of Note: Leonidas can seem obsessive when it comes to his sister sometimes. He can never understand how she could be offended that he cares for her and wants to keep her safe so he generally assumes that his sister has either lost her mind or that he has misunderstood her emotion. His seriousness and insistent protection have often led to considerable, embarrassing, public strife between the siblings, so there is a very obvious tension between them.
Leonidas is wary, in general, of suitors for his sister but commoners especially so. He doesnt believe that she should disrupt the royal line with a commoner but, as time goes on, seems to be willing to at least consider making an exception for Riya.
Name: Kara Ange
Age: 23
Sex: Female
Home town: Valmasca
Appearance: At the age of 23, Kara stands at about 5ft 4in, her hair is short and light brown, her figure is more muscular than most woman of Valmasca due to the fact that she's an Ex-Soldier from the Valmascan Army, but she is still slender. She wears light clothing so that it doesnt disable her athletic abilities and fluid movements, quite as much as wearing heavy armour plating.
Personality: Kara hides her emotions behind her severe expression and sharp demeanor, both of which are used to keep nosey friends and possible enemies at a distance, and using that ever sharp tongue to keep everyone at a safe distance. Despite this cold exterior, when Kara decides someone is worth her friendship, she devotes a fierce loyalty to them. They may only become aware of this when put in a situation that tests her loyalty and friendship. Though she does not share her own emotions, Kara is very well attuned to those around her. She also notices things that others might not nuances within conversation and posture. All of this makes her an incredible strategist and manipulator while making it very hard for others to manipulate her.
Background: When she was 16, Kara realized that she could generally pass for 19. Seeking to protect her family, Kara lied about her age and enlisted. Shortly before she completed her training, Karas family was killed, her position in the army threatened, and her purpose gone. After the ceremonies of mourning, Kara determined to not only never care about people as she had her family but also to gain as much control, skill, and power as she could. Thus, she devoted herself to become the person she is today. Eventually, the Valmascan government noticed her knack for manipulation and decided they couldnt afford the risk of her manipulating them and discharged her with a hefty bribe.
Relationships of Note: n/a
Age: 23
Sex: Female
Home town: Valmasca
Appearance: At the age of 23, Kara stands at about 5ft 4in, her hair is short and light brown, her figure is more muscular than most woman of Valmasca due to the fact that she's an Ex-Soldier from the Valmascan Army, but she is still slender. She wears light clothing so that it doesnt disable her athletic abilities and fluid movements, quite as much as wearing heavy armour plating.
Personality: Kara hides her emotions behind her severe expression and sharp demeanor, both of which are used to keep nosey friends and possible enemies at a distance, and using that ever sharp tongue to keep everyone at a safe distance. Despite this cold exterior, when Kara decides someone is worth her friendship, she devotes a fierce loyalty to them. They may only become aware of this when put in a situation that tests her loyalty and friendship. Though she does not share her own emotions, Kara is very well attuned to those around her. She also notices things that others might not nuances within conversation and posture. All of this makes her an incredible strategist and manipulator while making it very hard for others to manipulate her.
Background: When she was 16, Kara realized that she could generally pass for 19. Seeking to protect her family, Kara lied about her age and enlisted. Shortly before she completed her training, Karas family was killed, her position in the army threatened, and her purpose gone. After the ceremonies of mourning, Kara determined to not only never care about people as she had her family but also to gain as much control, skill, and power as she could. Thus, she devoted herself to become the person she is today. Eventually, the Valmascan government noticed her knack for manipulation and decided they couldnt afford the risk of her manipulating them and discharged her with a hefty bribe.
Relationships of Note: n/a
Name: Caoilfhinn
Age: 21
Sex: Female
Race: Krah
Home town: Nuthrina
Appearance: Caoilfhinn has a reddish golden mane of hair, pulled close to the top of her head in braids. Her eyes are a burning blue vessel of intelligence. She is long and sleek, her muscles lean but strong. When she walks, there is a predator-like slink to her steps. She wears no armor but rather prefers tight fitting clothing. These allow her to feel almost as unhindered as if she were fighting in the bare and she remains barefooted to provide for the best speed and to aid in not leaving a trail.
Personality: Despite her intense appearance, Caoilfhinn is loyal to the end and incredibly social never one to let silence hang for too long. Instead of shaking hands a greeting she believes she will never understand Caoilfhinn will vigorously rub the other persons forearm. She can be slippery of tongue and the worst eater youll ever find but shes one of the best allies anyone could have especially in a larger group setting. She is a natural hunter, warmonger, and her way with words could confound and surpass even the best highly-paid criminal attorneys. If it were not for her striking appearance, Caoilfhinn would make a rather excellent spy and assassin.
Background: Caoilfhinn was banished from her tribe when she came to age because she could not hold her own with the other women of her tribe. So, she has traveled as a nomad for three years, taking part in any battles she came across and making a sort of name for herself.
Relationships of Note: Caoilfhinn doesnt have any true relationships, but she will find leaders have a strong affect on her feelings.
Age: 21
Sex: Female
Race: Krah
Home town: Nuthrina
Appearance: Caoilfhinn has a reddish golden mane of hair, pulled close to the top of her head in braids. Her eyes are a burning blue vessel of intelligence. She is long and sleek, her muscles lean but strong. When she walks, there is a predator-like slink to her steps. She wears no armor but rather prefers tight fitting clothing. These allow her to feel almost as unhindered as if she were fighting in the bare and she remains barefooted to provide for the best speed and to aid in not leaving a trail.
Personality: Despite her intense appearance, Caoilfhinn is loyal to the end and incredibly social never one to let silence hang for too long. Instead of shaking hands a greeting she believes she will never understand Caoilfhinn will vigorously rub the other persons forearm. She can be slippery of tongue and the worst eater youll ever find but shes one of the best allies anyone could have especially in a larger group setting. She is a natural hunter, warmonger, and her way with words could confound and surpass even the best highly-paid criminal attorneys. If it were not for her striking appearance, Caoilfhinn would make a rather excellent spy and assassin.
Background: Caoilfhinn was banished from her tribe when she came to age because she could not hold her own with the other women of her tribe. So, she has traveled as a nomad for three years, taking part in any battles she came across and making a sort of name for herself.
Relationships of Note: Caoilfhinn doesnt have any true relationships, but she will find leaders have a strong affect on her feelings.
*All Music below are copyright protected. You may not use these without the Permision of Legacy-Studios
-Small Village-
http://www.soundreason.net/legacystudios/smallvillage.mp3
-Elemental Voice Sample-
http://www.soundreason.net/legacystudios/v...oice_acting.mp3
-Battle Theme-
http://www.box.net/shared/506ke5zntr
-Game Over Theme-
http://www.box.net/shared/2dm8hn165p
-Victory Theme-
http://www.box.net/shared/1mn7h374m6
Blackfire Custom Menu
Leonidas:
Arcia:
Sieg:
Riya:
Arcia:
Sieg:
Riya:
The City of Lystania
General Store
Skill Shop
Crafting System
Part of the Introduction Scene
General Store
Skill Shop
Crafting System
Part of the Introduction Scene
Fan Art:
By: Hirei
By: Hirei
The Rage System
Building up adrenaline allows the user to enter "Rage" mode, this mode allows for a single special attack, doubling the critical hit success rate and dealing far more damage than a regular attack. After this Rage Attack has been successfully preformed the adrenaline bar is rest to 0. . (This is similar to the Limit Break system in Final Fantasy VII)
The Knight Summon System
This is a system unlike any other, Only two of the main characters can access this ability (Riya and Sieg) allowing them to transform into their "Knight Form". This transformation increase stats and Maximum HP and MP. Any action performed whilst in this state drains the MP bar, and also drains the Adrenaline bar. Each Knight form can have separate equipment and skills to the character that the Knight represents. Allowing for Further Customization.
The Skill Tree System
Rarely seen in many RM games, this system is adapted to Blackfire's needs perfectly. Allowing for further Character customization by giving each character it's own set of Skill Trees.
The Crafting System
A Essential element in the game, create your own weapons, armours and even items by completing a recipe. Using all the loot dropped by monsters, most High level weapons and armour recipes can be found in the form of a "Scroll" in treasure chests, so be on the look out at all times.
Team Directors:
Regashi
Team Writers:
Sir
Shadow Wolf
MarianFrae
Team Voice Actors:
Doukora
Fikan
Zackwell
Ereth
Team Artists:
Erogaki
Nekopia
Hirei
Team Scripters:
Regashi
Kread-Ex
Team Spriters:
WeaponOD
Regashi
Team Mappers:
Blackmask
Team Composers:
ICECAP
Regashi
Team Writers:
Sir
Shadow Wolf
MarianFrae
Team Voice Actors:
Doukora
Fikan
Zackwell
Ereth
Team Artists:
Erogaki
Nekopia
Hirei
Team Scripters:
Regashi
Kread-Ex
Team Spriters:
WeaponOD
Regashi
Team Mappers:
Blackmask
Team Composers:
ICECAP
Scripts:
Ccoa
Zeriab
Kain_Nobel
Prexus
Wachunga
Regashi
Kread-EX
Micko
Story:
Sir
Art & Sprites
WeaponOD
Megatronix
Axerax - For the Blackfire logo. & For the topic images
Music:
ICECAP
AlonsoRojas
Ccoa
Zeriab
Kain_Nobel
Prexus
Wachunga
Regashi
Kread-EX
Micko
Story:
Sir
Art & Sprites
WeaponOD
Megatronix
Axerax - For the Blackfire logo. & For the topic images
Music:
ICECAP
AlonsoRojas
Scripters
Voice Actors
Pixel Artists
Mappers
Writers
If you feel you can bring something else into this project, for example you are a scripter and would like to work on this project. Please check the Recruitment Topic
* Places Will Change when the are open, plus also check the recruitment topic for any changes to these posisitions.
More will be coming soon, and added daily please check back to see the changes undergo, as we make them. ( All of this is still concept, we plan on developing the concept more so that we have a good base to work on, this means that the screenshots may look diffrent in the Final Release and any features may be added/removed or changed in the final product).
Code:
[url=http://legacy-studios.org/forums/index.php?/topic/366-blackfire-project/][img]http://bb.ohsk.net/uploads/blackfire_support.png[/img][/url]