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BioShock 2

Okay, call me late but I just finished Bioshock and was amazed at how well done it was.
Then I discovered this: http://www.somethinginthesea.com/ and am well excited about BioShock 2. Those things with red lights I don't think are big daddies. They look a lot thinner. Any ideas on what the plot might be? Discuss ^^.
 
You play as the first big daddy ever built. It's like 10 years after the events in BioShock. The thin Big Daddy is called the Big Sister.
 
No the little sisters are actually toned-down from the first game. This is because they're designed to be LIKED by you, a Big Daddy born-and-raised. Jack saw them as corpse-like and filthy, for what they really were. The new Big Daddy character sees them through rose-colored glasses.

There is one Big Sister. She is the thinnish looking "big daddy" with the ginormous red glowing faceplate and the huge Adam needle jutting from her arm. There aren't multiples: the same one stalks you religiously, the entire game.

The Big Sister was one of the original girls Tenenbaum took with her from Rapture, in the first game. It's now 10 years later. This Sister has been abducting girls from the coastline, to get the Adam-centric "economy" back on its feet. During the time between Jack's departure and this game, the Splicers have been getting along, in a manner of speaking, Adam-free. But Big Sis has decided to change that.

Every time you fuck around with the environment (i.e. mess with Little Sisters, kill Splicers, etc.), you raise a "warning" level. When the warning level is high, your chances for a Big Sister attack are high, and you should set up traps and prepare. Supposedly she's the hardest sonofabitch down there, a sort of recurring superboss.

As a very powerful and somewhat sentient Big Daddy, the Splicers and the other B.D.'s aren't as much of a threat.
 
I always thought that Bioshock 2 would be the story while Adam was building Rapture.. however, playing as a Big Daddy would be nice. I really really loved the first one, so it's really cool that they made it possible to use a weapon AND plasmids at the same time. Fucking pwn.
 
I guess they're kind of going on the assumption that you went the "niceguy" route the 1st time through?
I never actually beat the 1st game while being a badguy so I don't know EXACTLY what happens when you play a jerk.
 
Yeah, I ended up doing the bad guy route without really realizing it. The way that determines if you're good/bad was kinda lame.
 

candle

Sponsor

Not really. It was a moral decision. You had the choice to save the little sisters or to kill them. If you saved them, you got the good ending, if you killed them you got the evil, and if you did a little of both, you got the neutral ending.
 
booooooooo

bioshock was good. it didn't need a sequel. how dare you people condone this!

every time a game sells well it gets a sequel - and we end up just seeing the same shit every year. you know why bioshock was good? it was cool, and new, and nobody had seen anything like it before. we could have this EVERY year/2years if game companies didn't try to milk every last penny they can out of every good game. it's one thing to continue a story that needs to be continued (half life 2), or just make completely different games under the same franchise (final fantasy, elder scrolls), but the video game industry is becoming way too predictable, and boring with all these stupid sequels. i dont know about you guys, but i like playing new games, not just a rehashed version of something i played last year - along with the obligatory annual final fantasy, megaman, call of duty, halo, mario, zelda, resident evil, and devil may cry releases.

do the gaming industry a favor, and buy DemiGod.
 
psiclone":1kp9vxqz said:
I always thought that Bioshock 2 would be the story while Adam was building Rapture.. however, playing as a Big Daddy would be nice. I really really loved the first one, so it's really cool that they made it possible to use a weapon AND plasmids at the same time. Fucking pwn.

Adam is the chemical that alters your genetic code. You mean while Ryan was building Rapture, right? /fanboy.

And @Cruelty, yeah, I like new games too, but there are some games where even though the story could finish where they left it, there is a lot of unexplored territory which could work really well (but only for the game, e.g. BioShock). I was hoping that you'd be on land and Rapture was coming up out of the sea (in a metaphor kind of way), because that would have been a complete change of setting and I think it would be scary to board up your doors and windows and hear the splicers going crazy in the real world. I agree that the video game industry is becoming as predictable as the film industry though.. Ooooh, that worked well! Therefore if we copy the exact same thing logically we should make the same amount of money!
 

Jason

Awesome Bro

Cruelty":3a8ngxm9 said:
booooooooo

bioshock was good. it didn't need a sequel. how dare you people condone this!

every time a game sells well it gets a sequel - and we end up just seeing the same shit every year. you know why bioshock was good? it was cool, and new, and nobody had seen anything like it before. we could have this EVERY year/2years if game companies didn't try to milk every last penny they can out of every good game. it's one thing to continue a story that needs to be continued (half life 2), or just make completely different games under the same franchise (final fantasy, elder scrolls), but the video game industry is becoming way too predictable, and boring with all these stupid sequels. i dont know about you guys, but i like playing new games, not just a rehashed version of something i played last year - along with the obligatory annual final fantasy, megaman, call of duty, halo, mario, zelda, resident evil, and devil may cry releases.

do the gaming industry a favor, and buy DemiGod.

Would anyone mind if I /bitchslap Cruelty ?

You know what makes games better ? Sequels... you know why ? Cause they usually go more in depth with the story and let you know about the past and future of the first game, I mean, would MGS really be as amazing as it is, if Hideo Kojima thought "Hmm, let's not bother with a sequel, they suck...", I doubt it...

--- :cheers: ---
 
bioshock had total, complete closure. the entire backstory was explained via audio diaries, and the entire future of the main character was explained in the good ending. nothing more needs to be explained. we know everything that we need to know.

also - i said games that further a storyline are a different story (no pun intended). MGS has always been heavily about the story line, and there's always been legitimate areas to develop on within the story. unlike the metal gear solid games,this sequel [bioshock2] is obviously forced, and unnecessary.

>:l
 
It doesn't bother me at all. Games are different from movies. If I had fun the first time, who cares if the story is forced? I want to play that shit again, in a different setting or time or what have you. New Mario games, do those have a canonical point? Metroids? No, they're fun. That's all that really matters. And with new iterations on old games, you get the opportunity to finetune, tweak, and perfect the method.

I support new and different games too. But in the end the only thing I give two shits about is the fun factor.
 

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