I'm planning a quick game which will allow me to use a giant map for scenery. But I'm wondering the best way to render it. Do I leave it as a 500x500 (or 200x200 if I go with VX Ace) map, made of tiles, or do I turn this into one giant graphic and use it as a panorama? Which will be less resource intensive? The map itself is just scenery, I'll be flying over it, so won't need layers or anything like that.