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Big maps vs big panoramas

I'm planning a quick game which will allow me to use a giant map for scenery. But I'm wondering the best way to render it. Do I leave it as a 500x500 (or 200x200 if I go with VX Ace) map, made of tiles, or do I turn this into one giant graphic and use it as a panorama? Which will be less resource intensive? The map itself is just scenery, I'll be flying over it, so won't need layers or anything like that.
 
I'm a bit stuck now. I want to make a 500x500 map - that's the main part of the project - but vx ace only allows 200x200. Does anyone know if editing the file (or generating my own) will allow me to use 500 in the editor?
 
Considering how priorities are so important in XP versus VX(A), how are you going to work with that in a flat image? If you were moving a VX(A) rendered map to XP, I could understand, because lots of stuff is single-tile.
 
Oh, weird. Why did I think they cut it to 200? O.o

It's literally just a well mapped scene that the player hovers above so layers aren't an issue.
 

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