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In my honest opinion? All MMORPGs suck :P
I don't see the point in repeatedly beating the crap out of some silly monster. Games like these aren't usually innovative or different in any big way than other games. So MMOs would probably not interest me for over half an hour, and I've proven that to myself many times.
I prefer single player games, because a. some have really excellent stories, and it's easy to get your mind fixed on the game, and I am very intrigued to knowing what will happen later on in a game, b. Some games could be very innovative; like Indigo Prophecy (=Fahrenheit) which takes a wonderful story and puts it in a basic yet very fun, adventure game. I was glued to the PS2 controller while playing that. Or Okami, for instance. What MMORPG uses a brush to use skills? :3
personaly i like maplestory. HAD a lvl 128 crusader was really fun then i get banned and lost my account for no reason...they said i was abuseing users...what a load of crap...
7.0(i know not perfect, hackers, level grinding and stuff but after patch .49 i havn't seen a single hacker and (being 12) really like this game...i would like some pvp but...i can w8...)
runescape is becomeing more a pos everyday, first they change dueling to free worlds
then they turn the wildy in some "bounty hunter" thing *yuck* and last to top it off the turned the trading system to a pos...they HAD millions of players but know they got like maybe 400,000 4.6 (lost its pizzaz after it did the stupid moves)
WoW really i like the game it's really expansive and creative but the thing that just makes me want to kill blizzard is the 15$ MONTHLY fee....i mean wtf its a game not cable...i like starcraft more(not an mmorpg tho, just made by blizzard) 7.5 (monthly fee is one hell killer)
yes all mmorpg's are useless there just fun and time consuming but...really idc lol
All MMORPG have some good qualities, and most start out the same.
I'm not sure about best, but no doubt WoW is the most addictive.
City of Heroes/Villains is pretty impressive, and fun, but from what I hear it get's boring quickly.
Everquest is pretty decent, not much competition for the bigger dogs though.
Final Fantasy XI is good, takes some hard grinding from what I hear, and the oriental players will almost always be better than you.
FlyFF, being the one I've played most, is a pretty good game, doesn't get to boring until it comes to grinding. Plenty of updates and events to do throughout game. I'd say it's top, on my personal list anyway.
Best MMORPGS? hmmm...
Well i play FFXI alot, but next to WoW... well actually... i hate WoW
(don't take offense to this...
but i nick name it World of Wussies sometimes... >.> its rather easy to lvl up though honestly i never got far before i got so bored...)
Never been big into mmo's before, Runescape was probably a first for me, but i left it, though u pay for FFXI, (and the small hassle of setting up your account...) its worth it for the most part.
I would like to try LoTR Online & I have played Rappelz before too.
The main thing that actually draws me away from Rappelz and WoW (besides gameplay for WoW) is how they are setup for PC only usage...
Rappelz is an awesome game, especially since its free...
But a small example is how the macros in FFXI are setup(I have a ps2 controller->USB setup to where I play similar to the ps2 version of the game though it does differ some) But i give my props to FFXI & Rappelz, one is free(and awesome considering so) the other is made by a company with many famous games under their belt, and a good challenge, etc.
I have forgotten my Rappelz account information*lost the game when i switched to new pc havn't downloaded it again yet, may not* but if you play on the Alexander server of FFXI /tell Kingcj ^.^
Take care and have fun *Thats why games are made, to make money and have fun :P*
Still, the best MMORPG would be some sort of combination of GW, CoH, and WoW. With GW's no monthly fee policy, WoW's popularity, and CoH's character creation system....it would be the ultimate.
O.O .... (*shifty eyes*)... (*Steals idea and runs away*)
Heheh... All kidding aside, City of Heroes is my favorite MMO. The character customization makes it like you're playing a new game each time you make a character! Not to mention the RPing of a quality group on the "Virtue" server... (*drools*) I've been in several RP storylines that I think should be in actual comic books...
I had a 52 Druid and a 40 Hunter on Wow, and I played for a year and a half.
It's probably the best thing on the market for the social game and it's one of the best for it's fighting aspects too. I really only played it for the social part though, I would just talk to my guild mates or sit in a city and talk to people.
You know, Maplestory is pretty much the most grindtastic thing in the Web, but I generally prefer it to WoW. It's simple, easy to get into, and -- get this -- I prefer the fanbase to that of Wow. I prefer a bunch of lively weaboos over a bunch of heavily elitist shut-ins.
'sides, I'd rather enjoy platformer button-mashing than wear my clicking finger down to a stump for the sake of a painfully uninteractive battle.
I have a hard time narrowing it down to just one, but I can give a mean top 5 (in my opinion, of course)
Word of Warcraft
Final Fantasy XI
City of Heroes
Eve Online
Lord of the Rings Online
Honorable Mention: Dungeon Runners
Note, I intentionally omitted Guild Wars because it's classification as a MMORPG is debatable.
The two games I've put the most hours into are Guild Wars and Wow (500+ hours on both), with FFXI at second (think I hit 320 before I quit), and iRO third (used to GM on a private server... no idea how many hours I've wasted summoning Baphomets in Prontera). Ragnarok is difficult to recommend though...
Sword of the New World is also a game worth taking a look at, but requires a certain... taste.
In conclusion, I'd say either WoW or FFXI. Wow is best if you like to play solo, can't invest 3-4 hours minimum at a time, and enjoy a practically unlimited amount of quests. I actually prefer FFXI in many ways, though. It seems so much more... I dunno, polished. However, it requires an enormous time investment to do ANYTHING. In WoW, you might be able to sit down for 30 mins and bang out a quest or two - not so in FFXI. Really, they are two extremely different games, and whichever one suites you taste is the one you should pick.
I agree, At the moment... World of Warcraft is the most popular, Age of Conan will soon be very popular, EverQuest used to be the top pick, CoH is addicting but very boring if you've done it for a while... They are making a MapleStory DS btw, it will be the first MMORPG for the system...
Guildwars is actually an MMOPVP Massive Multiplayer Online Player Vs. Player... I haven't read about GW2 yet, hopefully it will be more RPG based than GW, the storyline was a little dull after a while and got redundant after a while.
I have a level 60 of every class except lock/mage in World of Warcraft and a level 70 paladin in Kara+ gear, I quit again recently to get back working on my game and get my life straightened out. I love WoW, but i honestly don't wanna start it until the next expansion, cause it won't be long, and all that hard earned gear seems so pointless when you get rid of it at the start of the next expansion, I'd at least want it to last for a little while.
It really depends entirely on what you personally want in an MMO, and what you find most important.
WoW is a good jumping off point for commercial MMOs; it' relatively low time investment, the grind is very transparent the first time through as you always have something to do by way of quests and instances, so you never really get in that trap of "ugh, I have to go out and slaughter random monsters for a couple hours without even the thin premise of a Kill X quest to gain a level". The classes are extremely individual in their mechanics and each class can occupy multiple party roles in the game, and can change roles with a small amount of time investment gathering new gear. Nonetheless even when occupying similar roles they each have a highly individual "feel" as to how they fulfill that role. This is a negative side for some people, but personally I don't like being a one-trick-pony.
The game really doesn't begin till you hit level cap, but in this aspect it somewhat sucks, because at level cap it stops being a story-driven, grind-free game and becomes either a. large time investment PvE raiding or b. endless arena PvP. In either case you will be required to do the same instances over and over and over again and do endless, endless grinding for materials in order to get enchantments, high quality crafted gear, and the cash necessary to buy luxury items like high-speed mounts.
People will tell you that WoW is easy and takes no time investment; to the former, that is because they are noobs and have never gotten to endgame and actually achieved anything, or conversely rode on the coattails of a great guild / team and didn't have to challenge themselves with the steep learning curve that a guild or team faces in their first steps into the big raids / the arena. To the latter, if you consider 20+ hours a week too little time to be in the top competitive brackets or reach level cap in a reasonable amount of time, seriously, get a fucking life, a job, go to school, anything. Nobody, I mean nobody, should ever have to play a game like it's a full time job to have a reasonable expectation of success, that's retarded.
I quit playing WoW almost a year ago, but until that point I had played from beta, mostly as a tank in various classes. Just the sheer variety in the classes is what made me fall in love with it the most; that and the consistent and beautiful stylized artwork. But the fact that I could tank as a Warrior, a Druid, a Paladin (in the later parts of the game), and even as a Warlock (no BS, I have main tanked as a Lock all the way through the high 40s up to and including Mauradon, for anyone who doesn't buy it), and in each class, despite serving the same function to the party, the gameplay was completely different and varied.
This game is pure PvP. You can attack anyone, anywhere, any time for any reason you like; when they die you even have a chance of taking a piece of their gear. The penalty is to become flagged, so that if someone else attacks you they won't receive the same penalty for doing it; you work the flag off by grinding. Besides that there's not much to it. At the higher levels of the game you can get involved in a big guild and take part in the arranged castle raids, which earns you territory and taxes, but you're talking a large amount of time invested to level up and get the gear you need to do this. I haven't played it much since right after it got out of beta, and as much as I love open PvP the grind was really harsh (the curve used to go from 10 minutes to hit level 4 to about 8 hours to go from 20-21 if that gives you any perspective). I've heard it has been vastly improved since then and I'm planning on resubscribing when I get some free time to have a look, but don't join if you can't take the heat.
TR is an interesting mix of 3rd person console action shooters and RPG. If you try it at all, stick with it till you get off the first planet, which plays pretty much like every fantasy MMO you've ever seen except with guns. After you reach the second planet for the first time the game's character really comes through; alien landscapes, massive battlefields. It's really charming, and they promise combat-ready battlemechs later on, which I mean, come on, is totally uber.
This is a total 180 compared to most MMOs you've likely played; Eve is not properly an MMO at all, it's a virtual world, a sandbox style game in the vein of GTA (or more directly space trader games such as Freelancer or the X series if you're familiar) where you are given an environment and a set of rules and really expected to make what you will of it. It has familiar MMO elements but it's a distinctly different style of game from the class-based linear MMOs that are popular these days.
Great game, not an MMO. It is not persistent, it is only cursorily multiplayer and only massively multiplayer if you consider having lots of people hanging out in a town trying to form parties to go out into the non-persistent world massively multiplayer. Think of it more like a coop RPG with an online meeting room. Don't get me wrong, it's a great game, built by some very experienced and talented people, just doesn't belong in the category.
Really, how many times can you use the same few skills on the same exact monsters before the game gets just completely retardedly boring? Character creation is a hoot. If you like playing dress up with super heroes this is the virtual doll game for you. If you like the prospect of fighting the same 6 groups of enemies with the same 5 skills for the next 1000+ hours (and eventually earning a cape! yay!) this is the game for you. Otherwise, way overhyped.
Other than that, Ragnarok is really cute and just beautifully rendered for a 2.5d sprited game, but I don't know about playability in the long term as I wasn't willing to pay after my demo wore off.
Runescape, I'm sorry, is a generic shit pie with an extra dose of generic. It has all the basic elements of an MMO, and you really have to give the devs props for pretty much putting it together in a basement and becoming insanely competitive, but it has absolutely no character.
Final Fantasy VI: grind grind grind grind. Final Fantasy job system, very cool. Not worth the grind grind grind grind, or the grind grind grind, or the grindey grindey grind. The worst part about the grindey grind though is that the gameplay itself is not very engaging; you can play this game while reading a book or watching TV, which IMO sucks but apparently is the perfect kind of game for some people. I don't like a game to feel like miserable work, I have had enough miserable monotonous soul draining and unrewarding jobs to have had my fill of that without Squaresoft's help. I actually feel cheated if I got something really nice but I didn't really have to try for it or exercise anything approaching skill; I just had to sit around pressing the same button once every few seconds for 20 fuckbillion hours. that sucks, IMO, and you couldn't pay me real money to do it.
My sentiment toward FFXI pretty much sums up my sentiment for most of the rest of the commercial MMOs. They just don't get the whole game thing, they want to charge you for having a crappy job. Instead of playing Final Fantasy Online, go play McDonalds RL: same level of monotonous, occasionally stressful and always dehumanizing misery but instead of paying for it, they pay you! It's amazing, I know, but true. Don't take my word for it, just walk into your favorite fast food joint and ask for an 'application' (protip: that's what they call Character Creation in RL).
Oh yeah skip the novel if you want but read that last paragraph, I worked hard on it