Okay this has been bugging me for a while and I tried figuring it out last night to no avail.
Basically what happens is that I have a "summon" skill where I can add another party member into the active party during the battle round, and it works perfectly and all, but the moment that summoned party member dies, I have it set up so that they are removed from the party.
When I use the skill again to add the party member back in, he will return, but his battler graphic will be blank.
According to this code, the @battler_visible conditions are pretty simple, yet when I try to turn them on when I use the skill, they still fail:
The above is in Sprite_Battler, btw.
Does anyone know how to fix this or would be able to figure it out in 5 minutes? I am pretty sure this happens by default (i.e. it is not because of custom scripts I have).
Basically what happens is that I have a "summon" skill where I can add another party member into the active party during the battle round, and it works perfectly and all, but the moment that summoned party member dies, I have it set up so that they are removed from the party.
When I use the skill again to add the party member back in, he will return, but his battler graphic will be blank.
According to this code, the @battler_visible conditions are pretty simple, yet when I try to turn them on when I use the skill, they still fail:
Code:
unless @battler_visible
# Appear
if not @battler.hidden and not @battler.dead? and
(@battler.damage == nil or @battler.damage_pop)
appear
@battler_visible = true
end
end
The above is in Sprite_Battler, btw.
Does anyone know how to fix this or would be able to figure it out in 5 minutes? I am pretty sure this happens by default (i.e. it is not because of custom scripts I have).