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Battle World RPG - 1.9h

Look at the name of the city in the image url :p
That was the whole joke.
The cleric in the church even has the same runescape dialouge, but the heroes dont understand anything he says as they did not do any "ghost quest".
 
"Is it possible to fail so hard you win a little?"

I think this applies here. The review was amazing, to all those who somehow didn't see it—I read it before I ever joined the site.
 
Lusus Naturae":23yx7d7g said:
"Is it possible to fail so hard you win a little?"

I think this applies here. The review was amazing, to all those who somehow didn't see it—I read it before I ever joined the site.
Those were the days where TREG simply PWNED. End of story. :P
 
Lusus Naturae":8amqrmyw said:
"Is it possible to fail so hard you win a little?"
Applies here? O_o

My signature now has quick click links to all important battle world stuff and I'd like to say some stuff about the development of the game. Firstly: Next update won't be for some time. Secondly: Next update gets rid of the old "Switch characters here!" thing that TREG complained about. Thirdly: It has a small feature where you can choose between 4 stories involving the airship crash on Quadrant 2 with "Gus" or Firzen being alone in Baboon city, with some pretty good animations and a great evented part in the Battles with AI controlled allies to fight on your side. Took ages.

And I'll point out some secrets in the game, go to Foold City, it's on the island west of the Desert Biscuit factory, you can buy a house and build it up by talking to the lady in the south east of the town, if you continuously talk to her you gain more options to upgrade your house and such. I don't think many people have discovered this, I've been having fun with it myself so. (This house thing is in the current version, so you can go use it now)
 
I have a couple battle questions

So when the meter gets to be red I can attack, but I can't use any of my skills.  Why is that?


EDIT: Skills work now...

I like the game :)
 

Injury

Awesome Bro

Hey there, Xilef, I downloaded it, played it and I liked it. It's an original RPG, despite having maps from other games, and tons of other relevant ditties.

I'd suggest a bar system for a "countdown" to when your limit is ready. PLease :)
 
I didn't implement the limit bar so the limit break was more secretive, but I see how annoying it is having to check the skill lists until it's enabled. I'll try and get a bar working (It was hard putting it into the game in the first place)
 

Injury

Awesome Bro

Fair enough, I'd have to say it's a pain to do almost anything in a game when you don't know scripting. I'm just starting to try to make a jp system, so I feel your pain!
 
Comments on pics from Original Post:
Decent, yet still needs work on Menu and Character Sprites. I've seen SNES games with better windows. Actually, you should just rip a few frames. Also, I dun like the generic buildings. Try something with variety and style. (Tales series rips are good for this.)
 
Those are screen shots of an earlier version of the game, much has changed such as the window skin and some pictures. Also, the door in the second screen shot isn't actually locked anymore. I haven't had a PC to take screen shots on so I'll be able to update them tomorrow.
Injury, JP as in judge points?
 
I just downloaded it (finally, after seeing it in your sig for what seems like ever) and I find it funny that when you posted this everyone's like "Oh no, not this game." and "You are the Ed Wood of RPGMaker."
From the comments, can't wait to play. ;)
 

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