Battle Text Without Interrupting The Flow
Hello folks,
I am currently using the default battle system of Rpg Maker XP; there're modifications to the calculations and fight options, but none of them should impact this script.
What I'd like to be able to do, is have messages that appear in combat with two distinct properties:
a. They automatically close after a few seconds.
b. They do not interrupt the player's actions. That is, they can show *while* the player is taking their turn, cycling through skills, etc and, since they automatically go away, not demand any attention except to be occasionally glanced at.
I am not currently using any custom scripts.
If successful, I will use this script to have party members shout out messages in combat corresponding to circumstances in the fight. For example, "The enemy seeks to harry me with mere flesh wounds!" or "I need healing!" when at low health. Other games that have done this include Planescape: Torment, Baldurs' Gate I and II for the PC, and later games of the Might & Magic series - although all of these games use voices instead of text. Square games do things like this, too, actually, with the text running across the screen as the combat continues uninterrupted. Not being able to make messages go on without forcing the player to respond to them first concerns me, but I won't need help managing the other mechanics of it.
The script doesn't have to only work in combat, but combat functionality is all I need.
Many thanks for your time and consideration,
- Kriss