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Battle System with Endurance

Lycosa

Member

Hey all,

I would like to use a modified standard battle system, but I don`t know how to use RGSS, so I hope someone can help me with this.
The standard battle system should be modified like this:


- Any attack does first damage the SP of the target. When the SP reach 0, the HP are damaged.
(The SP is the endurance of each fighter, if he has endurance left, he can evade attacks, but when he is out of breath, he can be hit.)

- The order "Defend" in battles should be replaced with a button that lets the player toggle the evasion of the character. If evasion is off, any attack will damage the HP, but the character can save his SP (e.g. for skills). That switch doesn`t require a turn to use, it just toggles it the character should evade any attacks.

- Each turn, SP of every fighter (both enmies and heros) are refilled by 5 % of the maximum SP of the fighter. Once ths SP reach 0, the regeneration stops. When the players uses potions or so to restore some SP, the regeneration should go on.

- Some weapons or skills can`t be evaded, they do direct HP damage.

- A count above every enemy shows how much SP he has left.

- If a certain weapon is equipped, it costs SP to use the standard attack.
(Because the weapon is so big, it is exhausting to use it.)


I know that`s quite a lot, but I hope that it`s not that difficult to imply in the standard battle system and that someone wants to help me with this or write this script for me (thanks a lot!).

Lycosa
 

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