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Battle System problem (Screenie included)

It is likely that you are using an image that is split into the improper number of sections. I believe Minkhoff's is supposed to be split into 11 rows of 4, as follows:
  MNK_POSE1   =   1   # Sets the 'Ready Pose'  (MNK_POSE1)   #1 in your template
  MNK_POSE2   =   2   # Sets the 'Struck Pose' (MNK_POSE2)   #2 in your template
  MNK_POSE3   =   3   # Sets the 'Woozy Pose'  (MNK_POSE3)   #3 in your template
  MNK_POSE4   =   4   # Sets the 'Block Pose'  (MNK_POSE4)   #4 in your template
  MNK_POSE5   =   5   # Sets the 'Charge Pose' (MNK_POSE5)   #5 in your template
  MNK_POSE6   =   6   # Sets the 'Retreat Pose'(MNK_POSE6)   #6 in your template
  MNK_POSE7   =   7   # Sets the 'Attack Pose' (MNK_POSE7)   #7 in your template
  MNK_POSE8   =   8   # Sets the 'Item Pose'   (MNK_POSE8)   #8 in your template
  MNK_POSE9   =   9   # Sets the 'Skill Pose'  (MNK_POSE9)   #9 in your template
  MNK_POSE10  =  10   # Sets the 'Victory Pose'(MNK_POSE10) #10 in your template
  MNK_POSE11  =  11   # Sets the 'Defeat Pose' (MNK_POSE11) #11 in your template

But you can also mess with lines 72-94 in (1) Configuration a bit if you don't want to edit the image.
 
I think I know what the problem is, I downloaded Minkoff's Script but I think s/he made to where you can view original battle sprites and animated ones within the script how do I change this so all actors are using animated battlers?
 

Fusty

Sponsor

In Side View Battle Config, go to this line: (line 23)

DEFAULT_ACTOR           = false   # of default battlers for actors/enemies

Make sure that it's set to false and then do what SirJames said.

Hope it helps.
 

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