Xathia Vastar
Member
I've been messing around with the battle system in RPG Maker XP, and what I've noticed was this (based on the default system):
-Once you have selected each of your characters' actions, then the $Game_Temp.battle_main_phase trigger will become true and begin since the battle switches to the actual fighting and such. However, what I've noticed was that the system seems to already know whether or not an enemy's HP is going to be <= 0 before the actor actaully attacks it. So basically, what it's doing is configuring all of the damage on the enemies as soon as the player finishes selecting what action to make on them for each of the actors, but it's not doing this after the actor actually attacks an enemy.
I understand the reason for doing it this way, but I've been trying to make a sprite image disappear as soon as an Enemy sprite disappears/fades out once it's killed.
What is happening now is that once you finish selecting what your actors want to do in battle (fight, defend, magic, etc.), then the sprite image disappears before the actual fighting begins because the system has already configured that: "Enemy X is going to be dead because it's going to receive y damage based on my pre-calculations."
I hope this makes sense. Any help on this?
-Once you have selected each of your characters' actions, then the $Game_Temp.battle_main_phase trigger will become true and begin since the battle switches to the actual fighting and such. However, what I've noticed was that the system seems to already know whether or not an enemy's HP is going to be <= 0 before the actor actaully attacks it. So basically, what it's doing is configuring all of the damage on the enemies as soon as the player finishes selecting what action to make on them for each of the actors, but it's not doing this after the actor actually attacks an enemy.
I understand the reason for doing it this way, but I've been trying to make a sprite image disappear as soon as an Enemy sprite disappears/fades out once it's killed.
What is happening now is that once you finish selecting what your actors want to do in battle (fight, defend, magic, etc.), then the sprite image disappears before the actual fighting begins because the system has already configured that: "Enemy X is going to be dead because it's going to receive y damage based on my pre-calculations."
I hope this makes sense. Any help on this?