Battle minigame V 1.0
by Nachito.
~Info:
Have you ever wanted to have an evented "battle system", easy editable, and that you could use also as a minigame?
Well here it is! Battle minigame!. It like a battle system but with events! Completely customizable. Compayilbe with everything. You just got to edit the variables of each enemy!
Follow the instructions in the demo to know how the formulas are set.
I'm planning on adding animations and other stuff, so this is pretty basic right now.
~How does it work?:
The player has a separated variable for HP, SP, ATK and DEF. Each enemy is a separated event where the system is initialized and it work separately from the rest. You can edit each monster easily just changing the variables.
Each battle stage is separated on a different page so it's better to edit.
There is only 1 battle formula that equals you ATK and DEF with 2 variables (Partial ATK and DEF). These variable are used to calculate the damage on each attack. For example:
You have 2 ATK and the Enemy has 1 DEF.
The formula would be: Player partial ATK - Enemy partial DEF. The result from that is the damage that the player will inflict to the enemy.
~Screenshots:
http://img90.imageshack.us/img90/1563/dibujouk1.th.jpg[/img]
Click to enlarge.
http://img404.imageshack.us/img404/74/dibujo1ga6.th.jpg[/img]
Click to enlarge.
~Credits:
I'm using the images from GubiD's Tactical battle system. Almost all project credits go to him because of the images, so if you'r going to credit me for this, also credit GubiD.
~Demo:
This is still a work in progress. This is the first demo that has gone out, so post here is you encounter any bug or if you think I should change something.
SaveFile: http://www.savefile.com/files/1559162
~FAQ:
-
Hope you like it..
by Nachito.
~Info:
Have you ever wanted to have an evented "battle system", easy editable, and that you could use also as a minigame?
Well here it is! Battle minigame!. It like a battle system but with events! Completely customizable. Compayilbe with everything. You just got to edit the variables of each enemy!
Follow the instructions in the demo to know how the formulas are set.
I'm planning on adding animations and other stuff, so this is pretty basic right now.
~How does it work?:
The player has a separated variable for HP, SP, ATK and DEF. Each enemy is a separated event where the system is initialized and it work separately from the rest. You can edit each monster easily just changing the variables.
Each battle stage is separated on a different page so it's better to edit.
There is only 1 battle formula that equals you ATK and DEF with 2 variables (Partial ATK and DEF). These variable are used to calculate the damage on each attack. For example:
You have 2 ATK and the Enemy has 1 DEF.
The formula would be: Player partial ATK - Enemy partial DEF. The result from that is the damage that the player will inflict to the enemy.
~Screenshots:
http://img90.imageshack.us/img90/1563/dibujouk1.th.jpg[/img]
Click to enlarge.
http://img404.imageshack.us/img404/74/dibujo1ga6.th.jpg[/img]
Click to enlarge.
~Credits:
I'm using the images from GubiD's Tactical battle system. Almost all project credits go to him because of the images, so if you'r going to credit me for this, also credit GubiD.
~Demo:
This is still a work in progress. This is the first demo that has gone out, so post here is you encounter any bug or if you think I should change something.
SaveFile: http://www.savefile.com/files/1559162
~FAQ:
-
Hope you like it..