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Battle mechanic question.

Hello, I'm wonder if there's an easy way to make it so if you deal damage to a certain target, the damage will be transferred to a different target.

So, say there are 3 enemies: x, y and z. Dealing damage to x and y will actually damage z, but leave x and y unaffected.

Is this possible without a script?
 
It won't be possible without scripting, as regular attacks aren't controlable by Events as Skills are, therefore you sadly have to go the easy way and script it instead of making your life miserable and hard by using Events...

I guess it's up to you if you want to request this, or want to try it again. In either case, please report the topic and get it moved in the respective forum for further questioning :p
 

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