Basically I need to get the z value for the screen flash in battle animations to around 5000 or so without changing the z value for the animation cells 0_o
Looked around and found the 'animation_process_timing' method is controlling the animation flash, but it's not defined in the Sprite class or anywhere I can find x_x
The problem is this:
http://img518.imageshack.us/img518/1379 ... indti5.png[/IMG]
I have the animation system set up to show animations at the z level of their target. Since the target is higher up the screen than Mitzy, it shows the screen flash below her. This can make some animations look really, really dumb s:
I figure I can set the flash to show in a different viewport than the animation or something, but I don't know how the method works in the first place, so I can't really change it x_x
Looked around and found the 'animation_process_timing' method is controlling the animation flash, but it's not defined in the Sprite class or anywhere I can find x_x
The problem is this:
http://img518.imageshack.us/img518/1379 ... indti5.png[/IMG]
I have the animation system set up to show animations at the z level of their target. Since the target is higher up the screen than Mitzy, it shows the screen flash below her. This can make some animations look really, really dumb s:
I figure I can set the flash to show in a different viewport than the animation or something, but I don't know how the method works in the first place, so I can't really change it x_x