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Basic Woods Mapping: Image Heavy

Nice, but always remember your trees shadows, it is the most common mapping mistake. Also with the weird sparkling graphic, you should use it in an area with more water, so isn't on the ground. And you should make your path more obvious, but for a 10 minute job it's looking good. :smile:
Tip: You should always save images as PNG, it makes the quality better.
 

Aronax

Member

Thanks for the tutorial, 006, this was VERY helpful. My friend and I just started using RPG XP a week ago and are quite bad at mapping. Our goal is to make a good sized game within the next year or so I hope.
 
Please don't double post.
Well it's good for a week of XP, although the grass is a little too square, the water is also square. Try use more on the map, in the way of plants, the green little weed things really help and that white flower weed thing. You may want to brake up the road a bit too, I hope these comments help.
 

Aronax

Member

Sorry for the double, wasn't paying much attention when that happened.

Yeah, I agree that the grass and water are too squarish, takes away from the feeling that you are in the woods. Thanks for the suggestions. :)
 
Thanks, I would try and make more tutorials, but I don't have RPG maker XP at the moment, and I may not have it for months.
 
cool! How do i make fog...? sorry for the nooby question :down:... i knew how to do it a long time ago... but after 2 years of not using rpgmakerxp... i kinda forgot...
 

tai

Member

I really like it up to before all the plants are added. afterwards it looks too cluttered, and i think the plant details are spaced too evenly and detracting in that quantity. Good tone with the rain, too. It gives the tileset a completely different feel.

@nahchito - looks good, other than the even row of trees at the bottom and the one on the left that's sorta half-in the water.
@006 - what's wrong with the shadows? I didn't notice anything wrong with them.

@aronax - I think you're relying too much on the rectangle brush tool. I like to draw my outlines with the pencil and then fill with the bucket if necessary, then I don't end up with square patches of water and perfectly straight paths. The trees are also placed too sparsely to be convincing, it makes me question why some of the paths are where they are in the first place. The paths should be placed after the trees are placed, since that's how paths are naturally created.
 
tai":3lolbwq9 said:
I really like it up to before all the plants are added. afterwards it looks too cluttered, and i think the plant details are spaced too evenly and detracting in that quantity. Good tone with the rain, too. It gives the tileset a completely different feel.

@nahchito - looks good, other than the even row of trees at the bottom and the one on the left that's sorta half-in the water.
@006 - what's wrong with the shadows? I didn't notice anything wrong with them.

@aronax - I think you're relying too much on the rectangle brush tool. I like to draw my outlines with the pencil and then fill with the bucket if necessary, then I don't end up with square patches of water and perfectly straight paths. The trees are also placed too sparsely to be convincing, it makes me question why some of the paths are where they are in the first place. The paths should be placed after the trees are placed, since that's how paths are naturally created.
Thanks, without the plants and stuff, the map just feels bar. The shadows are cut off, or either on layer 2 and 3 which makes them darker. And do people actually use the rectangle brush??
 

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