Whee~
I'm pretty bad at making topics, so here goes...
HELLO,
I recently cancelled my RpgMaker project because I got bored of it, and other reasons, and wanted to make something short and easy. So I decided to make a platformer in GM8
The concept synopsis: You control a small flock of birds as they try to roll a ball through a 2D sidescrolling platformer.There are some other random annoyances (enemies, gaps, ect)
What I need help with is scripting - or eventing, or anything that gets me through. I want to create smooth, realistic ball physics of it rolling. This means...
I was told this is actually an easy thing to do, but I couldn't find any tutorials on how to do it, and I have no experience with GM, so I need help.
Second, I want a flock of to follow the mouse like in a particle engine. Then, whenever you click on something you can interact with, they will fly toward it. But I want the birds to be independent animations so they appear real. Any good particle engines that could do this?
Thats it for now,
I would really appreciate some help - I need it D:
-action man
I'm pretty bad at making topics, so here goes...
HELLO,
I recently cancelled my RpgMaker project because I got bored of it, and other reasons, and wanted to make something short and easy. So I decided to make a platformer in GM8
The concept synopsis: You control a small flock of birds as they try to roll a ball through a 2D sidescrolling platformer.There are some other random annoyances (enemies, gaps, ect)
What I need help with is scripting - or eventing, or anything that gets me through. I want to create smooth, realistic ball physics of it rolling. This means...
- Momentum: rolling down a hill speeds it up, pulling a ball speeds it up, going uphill or friction slows it down gradually
- Flying: As in the ball can fly through air from a jump, but be pulled down by gravity
- Collision: Hitting objects on the ground or midair stops/slows the ball
- Bouncing: Hitting objects midair will obviously cause the object to recoil a bit (in whatever direction) as well as falling and hitting th ground will make it bounce. Hitting a 45° slope while flying 90° will make you fly 0° (but obviously lose momentum)
I was told this is actually an easy thing to do, but I couldn't find any tutorials on how to do it, and I have no experience with GM, so I need help.
Second, I want a flock of to follow the mouse like in a particle engine. Then, whenever you click on something you can interact with, they will fly toward it. But I want the birds to be independent animations so they appear real. Any good particle engines that could do this?
Thats it for now,
I would really appreciate some help - I need it D:
-action man