I'm going through early stages for items, equipment, skills/spells, enemies, and bosses. It's a little overwhelming starting from scratch but it gives me the freedom to do whatever I wish. One of them main downfalls to this is a balance issue.
For instance, I have 4 main characters and each of them have different roles (i.e., they can't change classes). I would like to put a variety of items in the game to let players have as much flexibility as possible, but I don't want to overcomplicate the game itself for the sake of letting players do what they wish.
Is there a good system for balancing items and levels and skills? Or perhaps an algorithm of some sort to live by? I'm finding it tough to advance when I'm so unsure of where I'm going.
For instance, I have 4 main characters and each of them have different roles (i.e., they can't change classes). I would like to put a variety of items in the game to let players have as much flexibility as possible, but I don't want to overcomplicate the game itself for the sake of letting players do what they wish.
Is there a good system for balancing items and levels and skills? Or perhaps an algorithm of some sort to live by? I'm finding it tough to advance when I'm so unsure of where I'm going.