Malignanttoe
Member
Forgive me if this is discussed some where else. This is a two part question -
1. How do the characters attributes effect things? (Strength, Dexterity, Agility ect.) I tried google, but couldn't find anything. If I knew what they directly effected, it would be easier to make sure my actors have the right ones. The most difficult ones to figure out are Agility and Dexterity because they're so similar.
2. As kind of a follow up, when I was setting up my characters, I played around with the attribute graphs, seeing how the numbers increase with different levels, changing the curves... but the pre-set numbers are rediculously high. I can't fathom why any one would want a strength over 5,000 when you can just change a few things and have 500 be just as effective. My question here is, can I change those numbers and still keep a good balance throughout the game? It's a little intimidating XD
Thanks.
1. How do the characters attributes effect things? (Strength, Dexterity, Agility ect.) I tried google, but couldn't find anything. If I knew what they directly effected, it would be easier to make sure my actors have the right ones. The most difficult ones to figure out are Agility and Dexterity because they're so similar.
2. As kind of a follow up, when I was setting up my characters, I played around with the attribute graphs, seeing how the numbers increase with different levels, changing the curves... but the pre-set numbers are rediculously high. I can't fathom why any one would want a strength over 5,000 when you can just change a few things and have 500 be just as effective. My question here is, can I change those numbers and still keep a good balance throughout the game? It's a little intimidating XD
Thanks.