Attack with...
This is a request for a new script, that allows you to choose which weapon to attack with each turn.
Script Title:
Dynamic weapon useage
RMXP or RMVX:
I need RMXP format.
Detailed Description:
I want for an extension to the Attack option, so upon pressing attack, a window will appear asking which weapon you want to attack with. The window will detail the stats of each weapon, and it's type, (defined in an element). Upon choosing a weapon, the character temporarily equips that item for an attack, then the next time that character attacks, the weapon select window appears.
(This works for me on the basis of each character having three weapons each, A melee weapon, a polearm, and a ranged weapon. It works in a combat triangle:
Melee beats Ranged
Polearm beats Melee
Ranged beats Polearm.)
The Screen will also show a defined picture of the enemy, along with it's weakness, learned through using items. (I'll sort the items and making the pictures, I'm also working on the combat triangle, those were just to explain why.)
Screen shots:
That's what I imagine the weapon selecting menu to look like.
Other Scripts I am using (in order):
Rye's CBS Version Alpha
This is a request for a new script, that allows you to choose which weapon to attack with each turn.
Script Title:
Dynamic weapon useage
RMXP or RMVX:
I need RMXP format.
Detailed Description:
I want for an extension to the Attack option, so upon pressing attack, a window will appear asking which weapon you want to attack with. The window will detail the stats of each weapon, and it's type, (defined in an element). Upon choosing a weapon, the character temporarily equips that item for an attack, then the next time that character attacks, the weapon select window appears.
(This works for me on the basis of each character having three weapons each, A melee weapon, a polearm, and a ranged weapon. It works in a combat triangle:
Melee beats Ranged
Polearm beats Melee
Ranged beats Polearm.)
The Screen will also show a defined picture of the enemy, along with it's weakness, learned through using items. (I'll sort the items and making the pictures, I'm also working on the combat triangle, those were just to explain why.)
Screen shots:
That's what I imagine the weapon selecting menu to look like.
Other Scripts I am using (in order):
Rye's CBS Version Alpha