Okay, biggest problem that's always plagued FE7x (after reducing system load) is memory leaks. Every few months I have to come up with a bunch of debug code to find out why it's happening and fix things, but I never get everything, and have to come up with a more thorough way next time which still doesn't entirely work.
It's much better than it has been, in the past it could pick up 10MB or more per turn (about 3-10 minutes?), now it's less than 1. But it should be zero.
So I want to know how I can deal with it completely. Places to look for problems, ways to check if specific things are flooding the ram (you had 50 Sprites in memory and now you have 500, SPRITES MIGHT NOT BE GETTING DISPOSED), data types that I wouldn't expect to be the culprit, if any objects that aren't disposed still need to be freed from memory, anything.
Also an explanation of RPG::Cache, and if it can ever be part of the problem.
It's much better than it has been, in the past it could pick up 10MB or more per turn (about 3-10 minutes?), now it's less than 1. But it should be zero.
So I want to know how I can deal with it completely. Places to look for problems, ways to check if specific things are flooding the ram (you had 50 Sprites in memory and now you have 500, SPRITES MIGHT NOT BE GETTING DISPOSED), data types that I wouldn't expect to be the culprit, if any objects that aren't disposed still need to be freed from memory, anything.
Also an explanation of RPG::Cache, and if it can ever be part of the problem.