Right, sorry for taking ages to do this. I tried to be thorough since you asked me to test it for you. And haha, I ran into the touchpad error at Sokin's place and had to download the new version while in the middle of testing it.
Pre-game stuff:
- I don't like it when games go auto-fullscreen, but it needs to be that way because of the video, right?
- I wouldn't mind subtitles during the voice-over intro thing, but that's really up to you ^^;
- I minimised the game and about 70% of the screen was covered in... erh.. nothingness after the video, so I couldn't see the savefiles correctly. That was easily sorted by going back into fullscreen mode, though. Just thought I'd point it out.
Menu stuff:
- For a large part of the intro, my character was called "Ghost" according to the menu, and when I tried opening the licence board it crashed and gave me a missing picture error. I assume this is because "Ghost" doesn't have the needed graphics. Ghost did turn into Luke after a while, though. I'm not sure exactly when.
- While fighting in the Barrier, it gave me licence points, but later on when I was able to access Luke's license board, it told me I had 0 points. Perhaps this part just isn't finished yet ^^;
- It would be nice if hitting the cancel button while in any of the backback sub-menus would lead you back to the backpack-ring of the menu instead of the main menu. Makes looking around in your inventory a bit more convenient.
Bugs:
- I somehow managed to trigger the conversation with Drake three times. The second and third time they triggered seemingly at random as I tried walking away from him.
Graphics:
- Sokin's sprite and picture has different hair colours, but his hair is green in the older artwork, so I assume this is something that'll be sorted eventually.
- Sometimes when the sprites did emote poses, the sprites bounced just a tad.
- Will there be expressions on the full body pictures later on?
- The artwork has improved alot from what I can tell, and I think the design fits the game well. One nitpick, though: I'm not very keen on Susane's and Luke's chins being shaded like that. It kind of gives the impression that their chins aren't protruding from their heads, but rather giving their head a... erh.. ball like shape with sunken chins. (Apologies, my English really failed me here ^^; - it's not my first language. I hope you get what I'm trying to say.)
Random comments:
- The "Gillmore College" text on the school entrance is a tad too bright, in my opinion. Unless it's supposed to have a neon-y kind of look, of course. The first G is a bit cut off as well.
- The font is nice and readable. The only thing that looks weird sometimes is that when you have messages that only takes up one line in the message box, the letters that go below the line (like g) are cut of ever so slightly at the bottom.
- The white globe/sphere things that showed up when the group was walking to Sokin's house in the evening confused me slightly. What are they (besides pretty)?
- So far, there's more cutscenes and monologues than actual game time. Are you going for a Visual Novel approach?
- When you leave the barrier and enter the area filled with static, I think it would look better if Luke's dialogue were without the "message bubble tail"-thing, since you can't see his character sprite. Oh, and that tail thing sometimes went on a rampage and refused to be on top of Luke's head (while in the school corridors).
This game is coming along very nicely! I'm enjoying the custom soundtrack, too.
Good luck with this; I'll be looking forward to future versions ^_^
Pre-game stuff:
- I don't like it when games go auto-fullscreen, but it needs to be that way because of the video, right?
- I wouldn't mind subtitles during the voice-over intro thing, but that's really up to you ^^;
- I minimised the game and about 70% of the screen was covered in... erh.. nothingness after the video, so I couldn't see the savefiles correctly. That was easily sorted by going back into fullscreen mode, though. Just thought I'd point it out.
Menu stuff:
- For a large part of the intro, my character was called "Ghost" according to the menu, and when I tried opening the licence board it crashed and gave me a missing picture error. I assume this is because "Ghost" doesn't have the needed graphics. Ghost did turn into Luke after a while, though. I'm not sure exactly when.
- While fighting in the Barrier, it gave me licence points, but later on when I was able to access Luke's license board, it told me I had 0 points. Perhaps this part just isn't finished yet ^^;
- It would be nice if hitting the cancel button while in any of the backback sub-menus would lead you back to the backpack-ring of the menu instead of the main menu. Makes looking around in your inventory a bit more convenient.
Bugs:
- I somehow managed to trigger the conversation with Drake three times. The second and third time they triggered seemingly at random as I tried walking away from him.
Graphics:
- Sokin's sprite and picture has different hair colours, but his hair is green in the older artwork, so I assume this is something that'll be sorted eventually.
- Sometimes when the sprites did emote poses, the sprites bounced just a tad.
- Will there be expressions on the full body pictures later on?
- The artwork has improved alot from what I can tell, and I think the design fits the game well. One nitpick, though: I'm not very keen on Susane's and Luke's chins being shaded like that. It kind of gives the impression that their chins aren't protruding from their heads, but rather giving their head a... erh.. ball like shape with sunken chins. (Apologies, my English really failed me here ^^; - it's not my first language. I hope you get what I'm trying to say.)
Random comments:
- The "Gillmore College" text on the school entrance is a tad too bright, in my opinion. Unless it's supposed to have a neon-y kind of look, of course. The first G is a bit cut off as well.
- The font is nice and readable. The only thing that looks weird sometimes is that when you have messages that only takes up one line in the message box, the letters that go below the line (like g) are cut of ever so slightly at the bottom.
- The white globe/sphere things that showed up when the group was walking to Sokin's house in the evening confused me slightly. What are they (besides pretty)?
- So far, there's more cutscenes and monologues than actual game time. Are you going for a Visual Novel approach?
- When you leave the barrier and enter the area filled with static, I think it would look better if Luke's dialogue were without the "message bubble tail"-thing, since you can't see his character sprite. Oh, and that tail thing sometimes went on a rampage and refused to be on top of Luke's head (while in the school corridors).
- In the beginning, Luke talks about going to his "moms office". That needs an aptostrope -> "Mom's"
- When Susane wakes you up, she says "common" which ought to be "come on".
- Rou says "obsessed by", I think that should be "obsessed with", but I'm not entirely sure. Argh, I confused myself now! xD
- I got this in the room behind the door locked with the touchpad: "e\[000]Old junk. Nothing useable."
I'm sorry but I didn't do a very thorough spellcheck as I was more eager to test the actual game. I can if you want me to, though. ^^;
I found the way your mum kind of went "Oh, he's rich? Be his friend?" a bit awkward, but maybe I just interpreted it wrong somehow.
And this is a personal preference, but I really don't think there's ever the need to use more than one exclamation mark.
- When Susane wakes you up, she says "common" which ought to be "come on".
- Rou says "obsessed by", I think that should be "obsessed with", but I'm not entirely sure. Argh, I confused myself now! xD
- I got this in the room behind the door locked with the touchpad: "e\[000]Old junk. Nothing useable."
I'm sorry but I didn't do a very thorough spellcheck as I was more eager to test the actual game. I can if you want me to, though. ^^;
I found the way your mum kind of went "Oh, he's rich? Be his friend?" a bit awkward, but maybe I just interpreted it wrong somehow.
And this is a personal preference, but I really don't think there's ever the need to use more than one exclamation mark.
This game is coming along very nicely! I'm enjoying the custom soundtrack, too.
Good luck with this; I'll be looking forward to future versions ^_^