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Ascension (Part 1: Rebirth)

Are you planning on playing the demo?

  • Sure, it looks great!

    Votes: 9 56.3%
  • Yes, out of curiosity/general interest

    Votes: 6 37.5%
  • No, for some reason i don't like this game (plz explain why ^^)

    Votes: 1 6.3%

  • Total voters
    16
Right, sorry for taking ages to do this. I tried to be thorough since you asked me to test it for you. And haha, I ran into the touchpad error at Sokin's place and had to download the new version while in the middle of testing it.

Pre-game stuff:
- I don't like it when games go auto-fullscreen, but it needs to be that way because of the video, right?
- I wouldn't mind subtitles during the voice-over intro thing, but that's really up to you ^^;
- I minimised the game and about 70% of the screen was covered in... erh.. nothingness after the video, so I couldn't see the savefiles correctly. That was easily sorted by going back into fullscreen mode, though. Just thought I'd point it out.

Menu stuff:
- For a large part of the intro, my character was called "Ghost" according to the menu, and when I tried opening the licence board it crashed and gave me a missing picture error. I assume this is because "Ghost" doesn't have the needed graphics. Ghost did turn into Luke after a while, though. I'm not sure exactly when.
- While fighting in the Barrier, it gave me licence points, but later on when I was able to access Luke's license board, it told me I had 0 points. Perhaps this part just isn't finished yet ^^;
- It would be nice if hitting the cancel button while in any of the backback sub-menus would lead you back to the backpack-ring of the menu instead of the main menu. Makes looking around in your inventory a bit more convenient.

Bugs:
- I somehow managed to trigger the conversation with Drake three times. The second and third time they triggered seemingly at random as I tried walking away from him.

Graphics:
- Sokin's sprite and picture has different hair colours, but his hair is green in the older artwork, so I assume this is something that'll be sorted eventually.
- Sometimes when the sprites did emote poses, the sprites bounced just a tad.
- Will there be expressions on the full body pictures later on?
- The artwork has improved alot from what I can tell, and I think the design fits the game well. One nitpick, though: I'm not very keen on Susane's and Luke's chins being shaded like that. It kind of gives the impression that their chins aren't protruding from their heads, but rather giving their head a... erh.. ball like shape with sunken chins. (Apologies, my English really failed me here ^^; - it's not my first language. I hope you get what I'm trying to say.)

Random comments:
- The "Gillmore College" text on the school entrance is a tad too bright, in my opinion. Unless it's supposed to have a neon-y kind of look, of course. The first G is a bit cut off as well.
- The font is nice and readable. The only thing that looks weird sometimes is that when you have messages that only takes up one line in the message box, the letters that go below the line (like g) are cut of ever so slightly at the bottom.
- The white globe/sphere things that showed up when the group was walking to Sokin's house in the evening confused me slightly. What are they (besides pretty)?
- So far, there's more cutscenes and monologues than actual game time. Are you going for a Visual Novel approach?
- When you leave the barrier and enter the area filled with static, I think it would look better if Luke's dialogue were without the "message bubble tail"-thing, since you can't see his character sprite. Oh, and that tail thing sometimes went on a rampage and refused to be on top of Luke's head (while in the school corridors).

- In the beginning, Luke talks about going to his "moms office". That needs an aptostrope -> "Mom's"
- When Susane wakes you up, she says "common" which ought to be "come on".
- Rou says "obsessed by", I think that should be "obsessed with", but I'm not entirely sure. Argh, I confused myself now! xD
- I got this in the room behind the door locked with the touchpad: "e\[000]Old junk. Nothing useable."

I'm sorry but I didn't do a very thorough spellcheck as I was more eager to test the actual game. I can if you want me to, though. ^^;

I found the way your mum kind of went "Oh, he's rich? Be his friend?" a bit awkward, but maybe I just interpreted it wrong somehow.

And this is a personal preference, but I really don't think there's ever the need to use more than one exclamation mark.

This game is coming along very nicely! I'm enjoying the custom soundtrack, too.
Good luck with this; I'll be looking forward to future versions ^_^
 
Thanks Jeronimus and elemmiire. Because of your detailed and very objective feedback i have made up a nice overview of what to improve/change for the final version. A lot of these things we're already floating around in my head, but now i wrote them down and added some deadlines. These are the major things i will cange:

* after the intro video there will be a scripted option to play in fullscreen or windowed mode. The script will remember this choice for teh rest of the game. The video demands fullscreen so i can't change that.

* The mode07 will be deleted. The jumping system will be improved more.

* The character art will have different emotions, this was already planned fore the full game anyway :)

* The long conversations will be made shorter/less repetetive. I started this project as a visual novel, but some of the dialogues are too long for an rpg, which is actually is now.

* The dialogues between Luke and Sokin will be less awkward and so will the music lol. It was partly on purpose and partly because the original dialogues weren't written too good. Anyway, i'll fix it.

Also some personal answers on the feedback:

The white globe/sphere things that showed up when the group was walking to Sokin's house in the evening confused me slightly. What are they (besides pretty)?
They are important for the story. I can't tell more than this :)

So far, there's more cutscenes and monologues than actual game time. Are you going for a Visual Novel approach?
This project started of as a visual novel but evolved to an rpg. From chapter 3 onwards it will be much more of a real rpg. In the final version the start of the game will also have less dialogues than now so it is less repetitive and not boring at any time.

So all of a sudden I'm playing as an obvious bad guy. But I have to help him. But I don't want to. But he's a baaaaad guuuy. Oh well.
I'm glad you think he's a bad guy. Everything goes according to plan here ;)

press D to run
I'll try to not repeat that sentence too often :p
 
elemmiire":1ggbiq5v said:
- In the beginning, Luke talks about going to his "moms office". That needs an aptostrope -> "Mom's"
- When Susane wakes you up, she says "common" which ought to be "come on".
- Rou says "obsessed by", I think that should be "obsessed with", but I'm not entirely sure. Argh, I confused myself now! xD
- I got this in the room behind the door locked with the touchpad: "e\[000]Old junk. Nothing useable."
Damnit! I knew I would miss a few errors. I was trying hard to find all the non obvious ones (things where there was one wrong letter, like probably was spelled probaply) that I knew I would miss a few simpler ones. Like things that need an 's. But I was working out of the game itself and the tiny font made it a bit harder to notice things. And common.. that one was too obvious... I think I was getting WAY too used to all of the 'wanna's' etc. The slang shortcuts.

Luckily future scripts will be in note pad. A whole lot easier for my eyes! And what is the sentence again for Rou's line? I can easily tell if one works over the other by reading it's full context.

gRaViJa":1ggbiq5v said:
I'm glad you think he's a bad guy. Everything goes according to plan here ;)

I KNEW IT!! The last conversation between the three 'bad guys' made me certainly feel something was a miss! I am good at picking up subtleties randomly.
 
Oh, I know the horrors of proof reading all too well; I used to do it professionally (not for games though, mind). It's very easy to overlook things. Yay for getting the upcoming scripts in text format, I'm sure it'll make things a lot more convenient.

Zankoku no Yami":2ysoca8l said:
And what is the sentence again for Rou's line? I can easily tell if one works over the other by reading it's full context.
Ah, I'm sorry ^^;
It's when Rou and Susane are commenting on Sokin being fangirled by the female students. I don't remember the exact dialogue but I think he says "They're obsessed by him".
 
elemmiire":39iz121z said:
Oh, I know the horrors of proof reading all too well; I used to do it professionally (not for games though, mind). It's very easy to overlook things. Yay for getting the upcoming scripts in text format, I'm sure it'll make things a lot more convenient.

Zankoku no Yami":39iz121z said:
And what is the sentence again for Rou's line? I can easily tell if one works over the other by reading it's full context.
Ah, I'm sorry ^^;
It's when Rou and Susane are commenting on Sokin being fangirled by the female students. I don't remember the exact dialogue but I think he says "They're obsessed by him".

Haha, I am far better at proof reading others stuff than my own. But it is BEST if what I am proof reading is something I have not read before. Because that is also why I always miss things on my own stuff; I know what is MEANT to be said. So in my mind I read it correctly, but in reality, I am reading it the way that it SHOULD be written down. If that makes any sense *dies*. Either way; when I first played the game, I saw everything. But when I read proofreading and editing it for him; I went 'wait... what were those mistakes again?' and kept almost missing them!

Nonetheless, the more sets of the eyes, the better.

And no need to apologize! You help us both out here when you point that stuff out; especially because it helps me keep more things in mind, since I want to do my very best at making his game free of spelling/grammar errors! And given what you said was correct, than YES. It should be 'They're obsessed with him'. Rather than 'by'. I totally missed that; and I actually REMEMBER reading over that line too. Don't know how I missed it...

Thanks for pointing it out! It just means I have to be even MORE careful next time! (I even took extra time trying to not miss such simple blunders! WRAR on me!!)
 
When i started making this game i just started writing the dialogues in the message boxes themselves, ignoring they should need spelling correction sooner or later. From chapter 3 and onwards i write all the dialogues in textfiles, so the correction will be better and faster ^^

(and a big thanks to Zankoku for helping me with that aspect of the game!)
 
You probaply forgot about this project and thought it was dead? Well, it isn't! ;)

We are still working on this and we are advancing nicely. Chapter 3 has been done and we are working on chapter 4. We also made some nice improvements on the first two chapters.

We have to thank anyone who played the demo, because their feedback really helped a lot. Demo 1.4 is up, it has some improvements to it, but the same area's will look and feel different in the full game. I also ditched the fullscreen stuff because it sucks. For some people the video will hamper, but you can bypass the video by choosing not to play it at the start. of course i'll be sure to have a better solution for the full game.

Here you can download Demo V1.4:

(demo not available anymore)

Another point we have been concentrating on is to make the game more unique. Like using original sound effects only or changing adding to the rtp style.

Speaking about originality: Ascension still has an all original OST. (non-original songs you may hear are placeholders). D33JNES used to write the music for Ascension, but he found a job in the professional gaming industry as a composer! KayinOne is our new composer and this is her first song for our game:

http://www.youtube.com/watch?v=D8cSvk44FTc

Also, the trailer has been improved
http://www.youtube.com/watch?v=rNxXjd724eA&feature=related

We also still are working on more custom art. Fact is that all character art will have improved coloring and we are now creating more emotions for all characters + fullscreen images (backgrounds, multiple characters etc.)

I also made a (sloppy) video about some of the minigames. Don't mind the video itself, i wont use it for any real marketing lol. Anyway, have a look ;)

http://www.youtube.com/watch?v=B5auNGtt3wE

And let's not forget about some screenshots (mostly chapter 3):

http://img824.imageshack.us/img824/8287/fgeg.png
http://img221.imageshack.us/img221/4378/yuiuj.png
http://img845.imageshack.us/img845/3963/afvvs.png
http://img269.imageshack.us/img269/4647/zefvd.png
http://img33.imageshack.us/img33/1452/dxjfukk.png
http://img13.imageshack.us/img13/8085/dzef.png


With a bit of luck, Ascension Part1 will be playable in january 2012!
 
okay bro i'm gonna download this and give it a try. it actually looks pretty solid :angel:

but let me tell you DAMN bro this file is HUGE. it's taking me like fifteen minutes to download this and i download entire movies faster than that. this game better be DAMN good.
 
Oh, damn :P In all honesty, i would love to hear your feedback on my game but the demo is no representation of how chapters 1 and 2 are at this moment. I got a lot of feedback from the people who played the demo earlier. I made these changes in the project, but most of these things weren't changed in the demo. Would be nice to hear some general points of your opinion, but if you decide you want to go more indepth, i should provide the newest version to you, as it would be much more relevant.

(File size is pretty big because of original music and intro movie, which might not even work as it should in the demo. Full game shouldn't become any bigger than the demo size though.)
 
Hey this looks really nice! I like the custom artwork and the mapping is really well done! I'll try to dowload it when I get the time today and I'll try to give some feedback :) (actually looking at the above post would you rather me not download the version on the thread or a different version?)
 
It depends on what your goal is. If you just want to know what this project is about, downloading and playing this version is still relevant. If you want to review it and give feedback, it would be a lot more logical if i provide the current version. Speaking of which. I'm finishing chapter 3 now, so if you and noise are willing to, i can make a closed beta of some sort of chapters 1, 2 and 3.
 
That would cool, I guess you can just send me it through PM and then I'll post on the topic all the feedback I can give and also try to give any bugs I found.
 
It doesn't exit yet! ;) I wasn't planning to release it untill Part 1 (chapters 1-7) was finished. But i'll finish chapter 3 and send a link (I hope on sunday). It's also a nice chance to test out this resource cleaning script I just got.
 
We have decided to take down the demo from the website and all forums. We feel that the current demo is not a good representation of the current status of Ascension anymore. We have learned a lot from the feedback and implemented these changes for the full release. Also, the full game will be released in Q1 2012, so it’s better to wait for the full version to play anyway.

@ Noise and TheScripter: I know i promised a beta version for you guys, but i got some really bad news about my brother. So i'm not really planning to concentrate on rmxp during next few weeks. Maybe i'll make a beta in a few weeks, sorry.
 

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