Shadow_Strike
Member
http://www.itchstudios.com/psg/art_tut.htm
Here is a site that was created by a very skilled artist. He doesn't tell how HOW to color or shade, he shows you WHY. Very invaluable and rare find indeed!
It's a site that explains almost everything about coloring. With colors! and words, and stuff.
Heres a quick dive through of what is to come!
Examples so you're interested:
http://www.itchstudios.com/psg/tuts/radiosity.jpg[/IMG]
http://www.itchstudios.com/psg/tuts/tutlineart.jpg[/IMG]
Here is a site that was created by a very skilled artist. He doesn't tell how HOW to color or shade, he shows you WHY. Very invaluable and rare find indeed!
It's a site that explains almost everything about coloring. With colors! and words, and stuff.
Heres a quick dive through of what is to come!
Terminology
* Hue - Variations in color. Skin has hue variation, such as cheeks being rosy.
* Saturation - How much color there is. Neon colors are very saturated.
* Value - Brightness/darkness, as if it was greyscale.
* Read - You can see what it is.
* Radiosity, ambience - reflected light - When light is reflected of a surface and then hits something else. In a green room everything will get a green hue for example. Radiosity is a 3D rendering term for the whole phenomenon. I use reflected light for sources I can trace, and ambience when the light has bounced around an entire scene mixing with everything.
* Speculars - Dots of light that appear on glossy surfaces. Light generally is broken up by small bumps in surfaces, so it doesn't matter much where you stand, the surface will look almost the same from different directions.
* Flatten - Removing unnecessary texture and values.
* Form - The 3D shape of something.
Examples so you're interested:
http://www.itchstudios.com/psg/tuts/radiosity.jpg[/IMG]
http://www.itchstudios.com/psg/tuts/tutlineart.jpg[/IMG]