StrawberrySmiles
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Hello. I'm just putting all the information I gain in the forums here to keep everything organized. Plus, it might help others!
Andrew Loomis art books:
http://www.alexhays.com/loomis/
I hope this helps others as much as it will help me! :D
bacon":39mvlqnx said:You would get better if you drew things out of your comfort zone more. I know Andrew loomis has all of his books online (not by his choice he is dead [i would like to think if he was still alive he would put them up anyways]). I spent a good 6 months studying proportion of faces and bodies and while I'm not great at them, I got significantly better.Strawberrii":39mvlqnx said:I draw every single day, all the time, and you guys are STILL better than me! :D
Andrew Loomis art books:
http://www.alexhays.com/loomis/
bacon":39mvlqnx said:well then you are never going to be good at faces, periodI'm not good with drawing a circle for a head than doing all the placement on it either. D=
art takes time and a lot of work. You cant just expect to be magically good. I spent 2 hours just drawing spheres with lines in order to understand the perspective of a sphere. It is all about just buckling down and practicing. I always like to think that when you attempt something new, it is probably going to be the worst draft of the thing you are drawing. After that, you can only get better.
Venetia":39mvlqnx said:You underestimate your skill Straw but you can't improve unless you start doing things you wouldn't normally do (like hyper-realism, men, animals, scenery).
And eyes are the easiest! Just arcs and arcs. If you look at someone's eyes, it's just curves and arcs all over the place.
Try this -- super serious -- try to draw some random curvy thing in your house. Like a piece of fruit or an old-fashioned telephone or a shampoo bottle.
Now instead of directly duplicating it, draw it using ONLY curves and arcs. If there are straight lines, ignore them. Let them be implied. Just practice arcs and curves as much as possible.
Then try to draw a person, but ONLY draw them using arcs and curves. Don't lift your hand up from the paper unless you have to. Make it one or a few continuous arcs or curves.
Here are some examples of gestures:
http://farm2.static.flickr.com/1366/133 ... 3f3c50.jpg
http://www.derekyu.com/images/drawing/d ... ures01.jpg
http://imageshack.us/photo/my-images/153/posesxs1.jpg/
http://4.bp.blogspot.com/_TtOi-x2fki0/T ... ture_3.jpg
http://farm2.static.flickr.com/1366/133 ... 3f3c50.jpg
Believe it or not, this is how all great figure artists hone their talents. It is a form of blocking, but literally it is adapting your perception of shapes into lines -- emphasizing the arcs and curves in an object enhances its presence of "life", "motion", and implied action.
It is the next step past shapeforms. You can still DO shapeforms (and I do), however the trick is to learn both gestures AND shapeforms, then combine them when trying to detail something.
Here is an example of my own work where I did this (and left in the sketchlines): http://i.imgur.com/uakZuXw.png
I blocked out her joints, but the arcs that comprised her form were gestured (I was drawing from my memory of a real-live person).
Gestures are messy and hurried -- If you spend more than 10 minutes on a gesture, you are doing it wrong.
After you do some basic gestures, you should move on to detailed gestures. Block out where joints & sockets are.
I removed most of my sketchlines in this drawing unfortunately but if you look closely you can see faint gesture + blocking beneath the black lines: http://i.imgur.com/ygZB5oE.png
(When working with digital art I do different forms on different layers so if I particularly like a form but not its placement, I can budge it around when at the blocking stage.)
Then, after practicing that, detail the gestures even more with darker lines. Outline negative areas (like shadows, holes). Outline particularly bright highlights. Outline fainter forms, like the insides of the ear. Outline fingernails. Cuticles. Wrinkles. Fine lines. I guarantee you they will ALL be arcs (however slight).
I also guarantee that, at this point, your works will start to look like actual "fine art". Gestures are a very fine art on their own, even without detail. It is an artistic thing of beauty to be able to distill a form down to its purest, simplest shapes or lines.
In fact, you can even take this skill off in another direction, into graphic design (for minimalist logos, or typography, for example).
THEN, after ALL of that (and I am talking weeks to months+ of practice here), THEN you can attempt to "ink" them. To detail them with non-messy lines.
I 100% fucking double-dog dare you not to improve after doing all this. I triple-dog dare you.
Anyone. Anyone can improve, regardless of skill level, by doing this (the right way, without rushing or cutting corners).
I hope this helps others as much as it will help me! :D